架构重新设计
基本重做了所有物体和次级模块代码
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@@ -17,7 +17,7 @@ namespace Ichni
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public NoteBase.NoteJudgeType currentJudgeType;
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public BasePrefabsCollection basePrefabs;
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public List<BaseElement> elementList = new List<BaseElement>();
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public List<GameElement> elementList = new List<GameElement>();
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public List<BaseElement_BM> elementList_BM = new List<BaseElement_BM>();
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public List<Submodule_BM> submoduleList_BM = new List<Submodule_BM>();
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@@ -33,28 +33,28 @@ namespace Ichni
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//currentJudgeType = NoteBase.NoteJudgeType.Perfect;
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var f0 = ElementFolder.GenerateElement("Folder", Guid.NewGuid(), new List<string>(), null);
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var dis0 = Displacement.GenerateElement("Displacement-0",Guid.NewGuid(), new List<string>(),f0,
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var f0 = ElementFolder.GenerateElement("Folder", Guid.NewGuid(), new List<string>(), true, null);
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var dis0 = Displacement.GenerateElement("Displacement-0",Guid.NewGuid(), new List<string>(),true, f0,
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new FlexibleFloat(),
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new FlexibleFloat(new List<AnimatedFloat>(){new (0,2,0,10, AnimationCurveType.Linear)}),
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new FlexibleFloat());
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var t0 = Track.GenerateElement("Track", Guid.NewGuid(), new List<string>(), f0, Vector3.left * 5f);
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var t0 = Track.GenerateElement("Track", Guid.NewGuid(), new List<string>(), true, f0);
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t0.trackPathSubmodule = new TrackPathSubmodule(t0, Track.TrackSpaceType.Linear,
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Track.TrackSamplingType.TimeDistributed, false);
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t0.trackTimeSubmodule = new TrackTimeSubmoduleMovable(t0, 0, 2, 1, AnimationCurveType.OutQuad);
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var pp0 = TrackPercentPoint.GenerateElement("TrackPercentPoint-0", Guid.NewGuid(), new List<string>(), t0,
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var pp0 = TrackPercentPoint.GenerateElement("TrackPercentPoint-0", Guid.NewGuid(), new List<string>(), true, t0,
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new FlexibleFloat(new List<AnimatedFloat>() { new(0, 2, 0, 1, AnimationCurveType.OutQuad) }));
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var tr0 = Trail.GenerateElement("Trail-0", Guid.NewGuid(), new List<string>(), pp0, 5);
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var tr0 = Trail.GenerateElement("Trail-0", Guid.NewGuid(), new List<string>(), true, pp0, 5);
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// t0.trackRendererSubmodule = new TrackRendererSubmoduleAutoOrient(t0);
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var p0 = PathNode.GenerateElement("PathNode-0", Guid.NewGuid(), new List<string>(), t0);
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var p0 = PathNode.GenerateElement("PathNode-0", Guid.NewGuid(), new List<string>(), true, t0);
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p0.transformSubmodule = new TransformSubmodule(p0, new Vector3(-5, 5, 10), Vector3.forward, Vector3.one);
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p0.colorSubmodule = new ColorSubmodule(p0, Color.white);
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var p1 = PathNode.GenerateElement("PathNode-1", Guid.NewGuid(), new List<string>(), t0);
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var p1 = PathNode.GenerateElement("PathNode-1", Guid.NewGuid(), new List<string>(), true, t0);
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p1.transformSubmodule = new TransformSubmodule(p1, new Vector3(5, -5, 10), Vector3.forward, Vector3.one);
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p1.colorSubmodule = new ColorSubmodule(p1, Color.red);
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var n0 = Tap.GenerateElement("Note-0", Guid.NewGuid(), new List<string>(), 1f, t0);
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var n0v = BasicNoteVisual.GenerateElement("Note-0-V", Guid.NewGuid(), new List<string>(), "basic",
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"BasicNoteTap3D", Vector3.zero, Vector3.zero, Vector3.one, n0);
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var n0 = Tap.GenerateElement("Note-0", Guid.NewGuid(), new List<string>(), true, t0, 1f);
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var n0v = BasicNoteVisual.GenerateElement("Note-0-V", Guid.NewGuid(), new List<string>(), true, n0,
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"basic", "BasicNoteTap3D");
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elementList.ForEach(e =>
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{
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@@ -71,7 +71,7 @@ namespace Ichni
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//Save
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elementList.ForEach(x => elementList_BM.Add(x.matchedBM));
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elementList.ForEach(x => submoduleList_BM.AddRange(x.submoduleList.ConvertAll(s => s.matchedBM)));
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elementList.ForEach(x => submoduleList_BM.AddRange(x.submoduleList.ConvertAll(s => s.matchedBM as Submodule_BM)));
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ES3.Save<List<Submodule_BM>>("submoduleList", submoduleList_BM);
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ES3.Save<List<BaseElement_BM>>("elementList", elementList_BM);
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