基础内容
必要插件安装 缓动曲线和动画基础 ElementFolder,Track与其次级模块,PathNode重构
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24
Assets/Plugins/Dreamteck/Utilities/DuplicateUtility.cs
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24
Assets/Plugins/Dreamteck/Utilities/DuplicateUtility.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Dreamteck
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{
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public static class DuplicateUtility
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{
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public static AnimationCurve DuplicateCurve(AnimationCurve input)
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{
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AnimationCurve target = new AnimationCurve();
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target.postWrapMode = input.postWrapMode;
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target.preWrapMode = input.preWrapMode;
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for (int i = 0; i < input.keys.Length; i++) target.AddKey(input.keys[i]);
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return target;
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}
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public static Gradient DuplicateGradient(Gradient input)
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{
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//yet to implement
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return null;
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}
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}
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}
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