Inspector内容开始填充完善
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@@ -20,12 +20,16 @@ namespace Ichni.Editor
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/// 先清空所有的容器,然后为当前的GameElement设置Inspector
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/// </summary>
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/// <param name="gameElement"></param>
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public void SelectGameElement(GameElement gameElement)
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public void SetInspector(GameElement gameElement)
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{
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ClearInspector();
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connectedGameElement = gameElement;
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connectedGameElement.SetUpInspector();
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}
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public void ClearInspector()
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{
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containers.ForEach(container => Destroy(container.gameObject));
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containers.Clear();
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connectedGameElement = gameElement;
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connectedGameElement.SetUpInspector();
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}
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}
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@@ -123,27 +127,48 @@ namespace Ichni.Editor
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container.dynamicUIElements.Add(colorPicker);
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return colorPicker;
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}
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public DynamicUIHintText GenerateText(IBaseElement baseElement, DynamicUIContainer container, string content)
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{
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DynamicUIHintText parameterText = Instantiate(EditorManager.instance.basePrefabs.text, container.rect)
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.GetComponent<DynamicUIHintText>();
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parameterText.Initialize(baseElement, string.Empty, string.Empty);
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parameterText.SetContent(content);
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container.dynamicUIElements.Add(parameterText);
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return parameterText;
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}
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public DynamicUIText GenerateText(IBaseElement baseElement, DynamicUIContainer container, string title,
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public DynamicUIParameterText GenerateText(IBaseElement baseElement, DynamicUIContainer container, string title,
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string parameterName, bool isAlwaysUpdate = false)
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{
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DynamicUIText text = Instantiate(EditorManager.instance.basePrefabs.text, container.rect)
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.GetComponent<DynamicUIText>();
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text.Initialize(baseElement, title, parameterName);
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text.isAlwaysUpdated = isAlwaysUpdate;
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container.dynamicUIElements.Add(text);
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return text;
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DynamicUIParameterText parameterText = Instantiate(EditorManager.instance.basePrefabs.text, container.rect)
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.GetComponent<DynamicUIParameterText>();
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parameterText.Initialize(baseElement, title, parameterName);
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parameterText.isAlwaysUpdated = isAlwaysUpdate;
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container.dynamicUIElements.Add(parameterText);
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return parameterText;
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}
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public DynamicUIDropdown GenerateDropdown(IBaseElement baseElement, DynamicUIContainer container, string title,
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public DynamicUIEnumDropdown GenerateDropdown(IBaseElement baseElement, DynamicUIContainer container, string title,
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Type enumType, string parameterName)
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{
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DynamicUIDropdown dropdown = Instantiate(EditorManager.instance.basePrefabs.dropdown, container.rect)
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.GetComponent<DynamicUIDropdown>();
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dropdown.SetUpEnum(enumType);
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dropdown.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(dropdown);
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return dropdown;
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DynamicUIEnumDropdown enumDropdown = Instantiate(EditorManager.instance.basePrefabs.enumDropdown, container.rect)
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.GetComponent<DynamicUIEnumDropdown>();
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enumDropdown.SetUpEnum(enumType);
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enumDropdown.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(enumDropdown);
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return enumDropdown;
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}
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public DynamicUIStringListDropdown GenerateDropdown(IBaseElement baseElement, DynamicUIContainer container, string title,
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List<string> stringList, string parameterName)
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{
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DynamicUIStringListDropdown stringListDropdown = Instantiate(EditorManager.instance.basePrefabs.stringListDropdown, container.rect)
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.GetComponent<DynamicUIStringListDropdown>();
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stringListDropdown.SetUpStringList(stringList);
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stringListDropdown.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(stringListDropdown);
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return stringListDropdown;
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}
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}
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}
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