Substantial Object生成调整
可以正确的生成NoteVisual
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@@ -35,7 +35,7 @@ ModelImporter:
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isReadable: 0
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meshes:
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lODScreenPercentages: []
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globalScale: 5
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globalScale: 1
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meshCompression: 0
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addColliders: 0
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useSRGBMaterialColor: 1
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@@ -90,7 +90,7 @@ ModelImporter:
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armStretch: 0.05
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legStretch: 0.05
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feetSpacing: 0
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globalScale: 0.049999997
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globalScale: 1
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rootMotionBoneName:
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hasTranslationDoF: 0
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hasExtraRoot: 0
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,65 @@
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.Editor;
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using Ichni.RhythmGame.Beatmap;
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using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
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using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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{
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public class DTMNotePerfectBurst : NotePerfectEffect
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{
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private ParticleSystem effectParticle;
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public DTMNotePerfectBurst(NoteVisualBase noteVisual)
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{
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this.note = noteVisual.note;
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this.noteVisual = noteVisual;
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this.effectParticle = noteVisual.effectPartList[0].GetComponent<ParticleSystem>();
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this.effectTime = 0f;
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}
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public override void Recover()
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{
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effectParticle.Stop();
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noteVisual.noteMain.SetActive(true);
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}
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public override void Adjust()
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{
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effectParticle.Play();
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noteVisual.noteMain.SetActive(false);
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}
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public override EffectBase_BM ConvertToBM()
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{
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return new DTMNotePerfectBurst_BM(effectTime);
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}
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public override void SetUpInspector()
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Basic Note Perfect Burst");
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}
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}
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namespace Beatmap
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{
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public class DTMNotePerfectBurst_BM : NotePerfectEffect_BM
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{
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public DTMNotePerfectBurst_BM()
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{
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}
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public DTMNotePerfectBurst_BM(float effectTime) : base(effectTime)
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{
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}
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public override EffectBase ConvertToGameType(GameElement attachedGameElement)
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{
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return new DTMNotePerfectBurst(attachedGameElement as NoteVisualBase);
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 4979bd6148dc44f2c9444c1d3f663a2a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -9,31 +9,36 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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public partial class DTMNoteVisual : NoteVisualBase
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{
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public static DTMNoteVisual GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName)
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bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement)
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{
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DTMNoteVisual noteVisual = SubstantialObject.GenerateElement(elementName, id, tags,
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isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent<DTMNoteVisual>();
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return noteVisual;
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}
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public override void FirstSetUpObject(bool isFirstGenerated)
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{
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NoteBase note = parentElement as NoteBase;
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if (note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
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noteVisual.note = note;
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note.noteVisual = noteVisual;
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if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
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this.note = note;
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note.noteVisual = this;
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if (isFirstGenerated)
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{
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//noteVisual.effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(noteVisual.note));
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//noteVisual.effectSubmodule.effectCollection["Perfect"].Add(new BasicNotePerfectBurst(noteVisual.note));
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//noteVisual.effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(noteVisual.note));
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//noteVisual.effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadExpand(noteVisual.note));
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//noteVisual.effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(noteVisual.note));
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//effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this));
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effectSubmodule.effectCollection["Perfect"].Add(new DTMNotePerfectBurst(this));
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//effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(this));
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//effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadExpand(this));
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//effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this));
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}
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return noteVisual;
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}
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}
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public partial class DTMNoteVisual
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{
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public override void SaveBM()
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{
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matchedBM = new Beatmap.DTMNoteVisual_BM(elementName, elementGuid, tags,
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@@ -60,13 +65,13 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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public override void ExecuteBM()
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{
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matchedElement = DTMNoteVisual.GenerateElement(elementName, elementGuid, tags, false,
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GetElement(attachedElementGuid), themeBundleName, objectName);
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themeBundleName, objectName, GetElement(attachedElementGuid));
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}
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public override GameElement DuplicateBM(GameElement parent)
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{
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return DTMNoteVisual.GenerateElement(elementName, elementGuid, tags, false, parent, themeBundleName,
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objectName);
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return DTMNoteVisual.GenerateElement(elementName, elementGuid, tags, false, themeBundleName,
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objectName, parent);
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}
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}
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}
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