音乐效果
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18
Assets/Scripts/Manager/AudioManager.cs
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18
Assets/Scripts/Manager/AudioManager.cs
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@@ -0,0 +1,18 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Audio;
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namespace Ichni
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{
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public class AudioManager : MonoBehaviour
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{
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public AudioMixer audioMixer;
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public AudioMixerGroup masterGroup, musicGroup, noteSoundFXGroup, uiSoundFXGroup;
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private void Awake()
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{
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}
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}
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}
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11
Assets/Scripts/Manager/AudioManager.cs.meta
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11
Assets/Scripts/Manager/AudioManager.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5ce536c50a1fc2c4c9a143590a1695b7
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -35,6 +35,8 @@ public class BasePrefabsCollection : SerializedScriptableObject
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public GameObject cameraShakeEffect;
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public GameObject chromaticAberrationEffect;
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public GameObject vignetteEffect;
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public GameObject lowPassFilterEffect;
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public GameObject highPassFilterEffect;
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[Title("Inspector相关")]
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public GameObject inspectorSecondaryWindow;
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@@ -18,6 +18,7 @@ namespace Ichni
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public bool isLoaded;
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public ProjectManager projectManager;
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public AudioManager audioManager;
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public MusicPlayer musicPlayer;
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public EditorUIManager uiManager;
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public EditorSettings editorSettings;
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