fix
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@@ -11,7 +11,8 @@ Material:
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m_Shader: {fileID: 4800000, guid: 44e8d6dab1446644688189717537509a, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_ValidKeywords:
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- _USEREDASALPHA_ON
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m_InvalidKeywords:
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- _FLIPBOOKBLENDING_OFF
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- _RECEIVE_SHADOWS_OFF
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@@ -27,10 +28,6 @@ Material:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _AlphaTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BaseMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -63,18 +60,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: -1, y: -1}
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m_Offset: {x: 0, y: 0}
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- _MaskTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _NormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -115,7 +104,6 @@ Material:
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- _CameraFadingEnabled: 0
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- _CameraFarFadeDistance: 2
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- _CameraNearFadeDistance: 1
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- _CastShadows: 0
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- _ClearCoatMask: 0
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- _ClearCoatSmoothness: 0
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- _ColorMode: 0
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@@ -130,49 +118,37 @@ Material:
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _Emission: 0
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- _EmissionEnabled: 0
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- _EnableExternalAlpha: 0
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- _EnvironmentReflections: 1
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- _FlipbookBlending: 0
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- _FlipbookMode: 0
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- _GlossMapScale: 0
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- _Glossiness: 0
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- _GlossinessSource: 0
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- _GlossyReflections: 0
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- _LightingEnabled: 0
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- _Metallic: 0
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- _Mode: 3
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- _OcclusionStrength: 1
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- _Parallax: 0.005
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- _QueueControl: 0
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- _QueueOffset: 0
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- _ReceiveShadows: 0
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- _Shininess: 0
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- _Smoothness: 0
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- _SmoothnessSource: 0
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- _SmoothnessTextureChannel: 0
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- _SoftParticlesEnabled: 0
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- _SoftParticlesFarFadeDistance: 1
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- _SoftParticlesNearFadeDistance: 0
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- _SpecSource: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SrcBlendAlpha: 1
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- _Surface: 0
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- _UseRedAsAlpha: 0
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- _UseRedAsAlpha: 1
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- _WorkflowMode: 1
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- _ZTest: 4
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- _ZWrite: 1
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- _ZWriteControl: 0
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
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- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _Flip: {r: 1, g: 1, b: 1, a: 1}
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- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
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- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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