hold修闪烁
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@@ -34,6 +34,7 @@ namespace Ichni.RhythmGame
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hold.track = track;
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hold.trackPositioner = hold.AddComponent<SplinePositioner>();
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hold.trackPositioner.spline = track.trackPathSubmodule.path;
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hold.trackPositioner.updateMethod = SplineUser.UpdateMethod.LateUpdate;
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hold.isOnTrack = true;
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hold.UpdateNoteInTrack();
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}
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@@ -132,10 +133,10 @@ namespace Ichni.RhythmGame
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return;
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}
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if (isOnTrack)
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/*if (isOnTrack)
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{
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UpdateNoteInTrack();
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}
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}*/
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float songTime = EditorManager.instance.songInformation.songTime;
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@@ -208,6 +209,14 @@ namespace Ichni.RhythmGame
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}
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}
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}
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private void LateUpdate()
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{
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if (isOnTrack)
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{
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UpdateNoteInTrack();
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}
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}
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}
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namespace Beatmap
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@@ -1,5 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.Editor;
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using UnityEngine;
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namespace Ichni.RhythmGame
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@@ -28,6 +30,26 @@ namespace Ichni.RhythmGame
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selectSubmodule = new SelectSubmodule(this, note);
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}
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public override void SetUpInspector()
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{
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base.SetUpInspector();
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Generate");
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var generateAnimation = container.GenerateSubcontainer(3);
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var displacementButton = inspector.GenerateButton(this, generateAnimation, "Displacement",
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() => Displacement.GenerateElement("New Displacement", Guid.NewGuid(), new List<string>(), true, this,
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new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
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var swirlButton = inspector.GenerateButton(this, generateAnimation, "Swirl",
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() => Swirl.GenerateElement("New Swirl", Guid.NewGuid(), new List<string>(), true, this,
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new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
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var scaleButton = inspector.GenerateButton(this, generateAnimation, "Scale", () =>
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{
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Scale.GenerateElement("New Scale", Guid.NewGuid(), new List<string>(), true, this,
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new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
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}); //缩放
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}
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public virtual void Recover()
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{
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