This commit is contained in:
SoulliesOfficial
2025-08-14 04:30:13 -04:00
parent 72a722a83f
commit 9f30e54ece
8 changed files with 16099 additions and 17711 deletions

View File

@@ -54,12 +54,7 @@ namespace Ichni.RhythmGame
targetTransformSubmodule.positionOffset += currentPosition;
targetTransformSubmodule.positionDirtyMark = true;
}
else if ((positionX.isSwitchingReturnType ||
positionY.isSwitchingReturnType ||
positionZ.isSwitchingReturnType) &&
(positionX.returnType is not FlexibleReturnType.MiddleExecuting &&
positionY.returnType is not FlexibleReturnType.MiddleExecuting &&
positionZ.returnType is not FlexibleReturnType.MiddleExecuting))
else if (positionX.isSwitchingReturnType || positionY.isSwitchingReturnType || positionZ.isSwitchingReturnType)
{
animationReturnType = FlexibleReturnType.MiddleExecuting;
Vector3 currentPosition = new Vector3(positionX.value, positionY.value, positionZ.value);

View File

@@ -54,12 +54,7 @@ namespace Ichni.RhythmGame
targetTransformSubmodule.scaleOffset += currentScale;
targetTransformSubmodule.scaleDirtyMark = true;
}
else if ((scaleX.isSwitchingReturnType ||
scaleY.isSwitchingReturnType ||
scaleZ.isSwitchingReturnType) &&
(scaleX.returnType is not FlexibleReturnType.MiddleExecuting &&
scaleY.returnType is not FlexibleReturnType.MiddleExecuting &&
scaleZ.returnType is not FlexibleReturnType.MiddleExecuting))
else if (scaleX.isSwitchingReturnType || scaleY.isSwitchingReturnType || scaleZ.isSwitchingReturnType)
{
animationReturnType = FlexibleReturnType.MiddleExecuting;
Vector3 currentScale = new Vector3(scaleX.value, scaleY.value, scaleZ.value);

View File

@@ -53,12 +53,7 @@ namespace Ichni.RhythmGame
targetTransformSubmodule.eulerAnglesOffset += currentEulerAngles;
targetTransformSubmodule.eulerAnglesDirtyMark = true;
}
else if ((eulerAngleX.isSwitchingReturnType ||
eulerAngleY.isSwitchingReturnType ||
eulerAngleZ.isSwitchingReturnType) &&
(eulerAngleX.returnType is not FlexibleReturnType.MiddleExecuting &&
eulerAngleY.returnType is not FlexibleReturnType.MiddleExecuting &&
eulerAngleZ.returnType is not FlexibleReturnType.MiddleExecuting))
else if (eulerAngleX.isSwitchingReturnType || eulerAngleY.isSwitchingReturnType || eulerAngleZ.isSwitchingReturnType)
{
animationReturnType = FlexibleReturnType.MiddleExecuting;
Vector3 currentEulerAngles = new Vector3(eulerAngleX.value, eulerAngleY.value, eulerAngleZ.value);