更新
This commit is contained in:
@@ -22,6 +22,10 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
public override void Recover()
|
||||
{
|
||||
noteVisual.noteMain.SetActive(true);
|
||||
if (note is Hold && noteVisual.isHighlighted)
|
||||
{
|
||||
noteVisual.extraPartList[0].gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Adjust()
|
||||
@@ -29,6 +33,11 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[2], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
|
||||
effectParticle.transform.SetParent(EditorManager.instance.cameraManager.gameCamera.transform);
|
||||
effectParticle.Play();
|
||||
|
||||
if (note is Hold && noteVisual.isHighlighted)
|
||||
{
|
||||
noteVisual.extraPartList[0].gameObject.SetActive(false);
|
||||
}
|
||||
noteVisual.noteMain.SetActive(false);
|
||||
LeanPool.Despawn(effectParticle.gameObject, 1);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user