This commit is contained in:
SoulliesOfficial
2025-09-19 23:39:23 -04:00
parent f612d5bcd4
commit a9bc898e4c
130 changed files with 227554 additions and 24284 deletions

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using System;
using System.Reflection;
using UnityEngine;
//因为GradientPicker窗口在窗口打开时使用的是Gradient对象的Cache。
//如果有Undo操作导致MaterialProperty更新了但Gradient却更新不到ColorPicer里。所以在这里进行强制更新。
//后续需要强制更新Picker的时候也可以用这里。
//DeepSeek写的。谨慎用。
public static class GradientReflectionHelper
{
#region GradientPicker
private static Type _gradientPickerType;
// SetCurrentGradient 方法
private static MethodInfo _setGradientMethod;
private static Action<Gradient> _setGradientDelegate;
// RefreshGradientData 方法
private static MethodInfo _refreshMethod;
private static Action _refreshDelegate;
#endregion
#region GradientPreviewCache
private static Type _gradientCacheType;
private static MethodInfo _clearCacheMethod;
private static Action _clearCacheDelegate;
#endregion
// 初始化状态
private static bool _initialized;
private static bool _isValid;
private static readonly object _initLock = new object();
#region API
[System.Diagnostics.Conditional("UNITY_EDITOR")]
public static void SetCurrentGradient(Gradient gradient)
{
ExecuteAction(() =>
{
if (_setGradientDelegate != null)
_setGradientDelegate(gradient);
else if (_setGradientMethod != null)
_setGradientMethod.Invoke(null, new object[] { gradient });
}, "SetCurrentGradient");
}
[System.Diagnostics.Conditional("UNITY_EDITOR")]
public static void RefreshGradientData()
{
ExecuteAction(() =>
{
if (_refreshDelegate != null)
_refreshDelegate();
else if (_refreshMethod != null)
_refreshMethod.Invoke(null, null);
}, "RefreshGradientData");
}
[System.Diagnostics.Conditional("UNITY_EDITOR")]
public static void ClearGradientCache()
{
ExecuteAction(() =>
{
if (_clearCacheDelegate != null)
_clearCacheDelegate();
else if (_clearCacheMethod != null)
_clearCacheMethod.Invoke(null, null);
}, "ClearGradientCache");
}
#endregion
#region
private static void ExecuteAction(Action action, string methodName)
{
if (!Application.isEditor) return;
EnsureInitialized();
if (!_isValid) return;
try
{
action?.Invoke();
}
catch (Exception ex)
{
Debug.LogError($"[GradientReflection] {methodName} failed: {ex.Message}");
// 可选择性地禁用后续调用
// _isValid = false;
}
}
private static void EnsureInitialized()
{
if (_initialized) return;
lock (_initLock)
{
if (_initialized) return;
try
{
// 1. 初始化 GradientPicker 类型
_gradientPickerType = Type.GetType("UnityEditor.GradientPicker, UnityEditor");
if (_gradientPickerType != null)
{
// 初始化 SetCurrentGradient
_setGradientMethod = GetStaticMethod(
_gradientPickerType,
"SetCurrentGradient",
new[] { typeof(Gradient) }
);
if (_setGradientMethod != null)
{
_setGradientDelegate = CreateActionDelegate<Gradient>(_setGradientMethod);
}
// 初始化 RefreshGradientData
_refreshMethod = GetStaticMethod(
_gradientPickerType,
"RefreshGradientData",
Type.EmptyTypes
);
if (_refreshMethod != null)
{
_refreshDelegate = CreateActionDelegate(_refreshMethod);
}
}
else
{
Debug.LogWarning("[GradientReflection] GradientPicker type not found");
}
// 2. 初始化 GradientPreviewCache
_gradientCacheType = Type.GetType("UnityEditorInternal.GradientPreviewCache, UnityEditor");
if (_gradientCacheType != null)
{
_clearCacheMethod = GetStaticMethod(
_gradientCacheType,
"ClearCache",
Type.EmptyTypes
);
if (_clearCacheMethod != null)
{
_clearCacheDelegate = CreateActionDelegate(_clearCacheMethod);
}
}
else
{
Debug.LogWarning("[GradientReflection] GradientPreviewCache type not found");
}
// 3. 验证初始化状态
_isValid = (_setGradientMethod != null || _refreshMethod != null) &&
_clearCacheMethod != null;
if (!_isValid)
{
Debug.LogWarning($"[GradientReflection] Initialization incomplete. " +
$"SetCurrentGradient: {(_setGradientMethod != null ? "OK" : "Missing")}, " +
$"RefreshGradientData: {(_refreshMethod != null ? "OK" : "Missing")}, " +
$"ClearCache: {(_clearCacheMethod != null ? "OK" : "Missing")}");
}
else
{
// Debug.Log("[GradientReflection] Initialized successfully");
}
}
catch (Exception e)
{
Debug.LogError($"[GradientReflection] Initialization failed: {e}");
_isValid = false;
}
finally
{
_initialized = true;
}
}
}
private static MethodInfo GetStaticMethod(Type type, string methodName, Type[] parameterTypes)
{
if (type == null) return null;
return type.GetMethod(
methodName,
BindingFlags.Public | BindingFlags.Static,
null,
parameterTypes,
null
);
}
private static Action CreateActionDelegate(MethodInfo method)
{
try
{
return (Action)Delegate.CreateDelegate(typeof(Action), method);
}
catch (Exception ex)
{
Debug.LogWarning($"[GradientReflection] Failed to create delegate for {method.Name}: {ex.Message}");
return null;
}
}
private static Action<T> CreateActionDelegate<T>(MethodInfo method)
{
try
{
return (Action<T>)Delegate.CreateDelegate(typeof(Action<T>), method);
}
catch (Exception ex)
{
Debug.LogWarning($"[GradientReflection] Failed to create delegate for {method.Name}: {ex.Message}");
return null;
}
}
#endregion
#region
/// <summary>
/// 检查是否所有反射方法都可用
/// </summary>
public static bool IsFullySupported => _isValid;
/// <summary>
/// 获取反射初始化状态
/// </summary>
public static string GetReflectionStatus()
{
if (!_initialized) return "Not Initialized";
return $"GradientPicker: {(_gradientPickerType != null ? "Found" : "Missing")}\n" +
$"- SetCurrentGradient: {(_setGradientMethod != null ? "OK" : "Missing")}\n" +
$"- RefreshGradientData: {(_refreshMethod != null ? "OK" : "Missing")}\n" +
$"GradientPreviewCache: {(_gradientCacheType != null ? "Found" : "Missing")}\n" +
$"- ClearCache: {(_clearCacheMethod != null ? "OK" : "Missing")}";
}
#endregion
}

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fileFormatVersion: 2
guid: ebe6cf7ae30f4357bae940f8ce409628
timeCreated: 1753589587

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using System.Collections.Generic;
using System;
using PlasticGui;
using UnityEngine;
using UnityEngine.UIElements;
using ShaderPropertyPack = NBShaderEditor.ShaderGUIHelper.ShaderPropertyPack;
using UnityEditor;
namespace NBShaderEditor
{
public class ShaderGUIResetTool
{
private ShaderGUIHelper _helper;
private Shader _shader;
public bool IsInitResetData = false;
private Stack<(string,string)> _scopeContextStack = new Stack<(string,string)>();
public void CheckAllModifyOnValueChange()
{
foreach (var item in ResetItemDict.Values)
{
item.HasModified = item.CheckHasModifyOnValueChange();
}
}
public void Init(ShaderGUIHelper helper)
{
_helper = helper;
_shader = helper.shader;
IsInitResetData = true;
ResetItemDict.Clear();
_scopeContextStack.Clear();
}
public void EndInit()
{
IsInitResetData = false;
}
public void Update()
{
if (_needUpdate)
{
_needUpdate = false;
CheckAllModifyOnValueChange();
}
}
private bool _needUpdate = false;
public void NeedUpdate()
{
_needUpdate = true;
}
public ShaderGUIResetTool(ShaderGUIHelper helper)
{
Init(helper);
}
public Dictionary<(string, string), ResetItem> ResetItemDict = new Dictionary<(string, string), ResetItem>();
public class ResetItem
{
public ResetItem Parent;
public List<ResetItem> ChildResetItems = new List<ResetItem>();
public Action ResetCallBack;
public Action OnValueChangedCallBack;
public Func<bool> CheckHasModifyOnValueChange;
public Func<bool> CheckHasMixedValueOnValueChange;
public (string, string) NameTuple;
public bool HasModified = false;
public bool HasMixedValue =false;
public bool ChildHasModified = false;
public bool ChildHasMixedValue = false;
public void Init((string, string) nameTuple,Action resetCallBack,Action onValueChangedCallBack,Func<bool> checkHasModifyOnValueChange,Func<bool> checkHasMixedValueOnValueChange)
{
NameTuple = nameTuple;
ResetCallBack = resetCallBack;
OnValueChangedCallBack = onValueChangedCallBack;
CheckHasModifyOnValueChange = checkHasModifyOnValueChange;
CheckHasMixedValueOnValueChange = checkHasMixedValueOnValueChange;
}
public void Execute(bool isParentCall = false)
{
ResetCallBack?.Invoke();
OnValueChangedCallBack?.Invoke();
HasModified = CheckHasModifyOnValueChange();
HasMixedValue = CheckHasMixedValueOnValueChange();
CheckOnValueChange(isParentCall);
foreach (var item in ChildResetItems)
{
item.Execute(true);
}
}
public void CheckOnValueChange(bool isParentCall = false)
{
HasModified = CheckHasModifyOnValueChange();
HasMixedValue = CheckHasMixedValueOnValueChange();
foreach (var childItem in ChildResetItems)
{
HasMixedValue |= childItem.HasMixedValue;
HasModified |= childItem.HasModified;
}
if (!isParentCall && Parent != null)
{
Parent.CheckOnValueChange();
}
}
}
public void CheckOnValueChange((string,string) nameTuple)
{
if (ResetItemDict.ContainsKey(nameTuple))
{
ResetItemDict[nameTuple].CheckOnValueChange();
}
else
{
Debug.LogError("不包含ResetItemDict:"+nameTuple);
}
}
public void DrawResetModifyButton(Rect rect,(string, string) nameTuple, Action resetCallBack,
Action onValueChangedCallBack,Func<bool> checkHasModifyOnValueChange,Func<bool> checkHasMixedValueOnValueChange,bool isSharedGlobalParent = false)
{
ConstructResetItem(nameTuple,resetCallBack,onValueChangedCallBack,checkHasModifyOnValueChange,checkHasMixedValueOnValueChange,isSharedGlobalParent);
DrawResetModifyButtonFinal(rect,nameTuple);
}
public void DrawResetModifyButton(Rect rect,(string,string)nameTuple,ShaderPropertyPack pack, Action resetAction,Action onValueChangedCallBack,VectorValeType vectorValeType = VectorValeType.Undefine,bool isSharedGlobalParent = false)
{
// (string, string) nameTuple = (label, pack.property.name);
ConstructResetItem(nameTuple,
resetAction: ()=>{
SetPropertyToDefaultValue(pack,vectorValeType);
resetAction?.Invoke();
},onValueChangedCallBack:onValueChangedCallBack,
checkHasModifyOnValueChange: () => IsPropertyModified(pack,vectorValeType),
checkHasMixedValueOnValueChange: () => pack.property.hasMixedValue,
isSharedGlobalParent: isSharedGlobalParent
);
if (ResetItemDict.ContainsKey(nameTuple))
{
DrawResetModifyButtonFinal(rect,nameTuple);
}
}
public void DrawResetModifyButton(Rect rect, string label)
{
//大部分功能都是触发子类
ConstructResetItem((label, ""), resetAction: () => { },onValueChangedCallBack: () => { }, () => false, () => false);
DrawResetModifyButtonFinal(rect,(label,""));
}
//isSharedGlobalParent==>有些组件是公用的比如极坐标一类。这些是不会设置父Item的。
public void ConstructResetItem((string,string) nameTuple, Action resetAction,
Action onValueChangedCallBack,Func<bool> checkHasModifyOnValueChange,Func<bool> checkHasMixedValueOnValueChange,bool isSharedGlobalParent = false)
{
if(!IsInitResetData) return;
if (!ResetItemDict.ContainsKey(nameTuple))
{
ResetItem item = new ResetItem();
item.Init(nameTuple,resetAction,onValueChangedCallBack,checkHasModifyOnValueChange,checkHasMixedValueOnValueChange);
ResetItemDict.Add(nameTuple,item);
if (_scopeContextStack.Count > 0 && !isSharedGlobalParent)
{
var contextNameTuple = _scopeContextStack.Peek();
ResetItem parentItem = ResetItemDict[contextNameTuple];
parentItem.ChildResetItems.Add(item);
item.Parent = parentItem;
}
item.CheckOnValueChange();//Init
}
else
{
// Debug.LogError("ResetItem已经存在:"+nameTuple.ToString());
}
//就算是已经ContainsKey了也Push和Pop一下。没有作用但让写法更简单。
_scopeContextStack.Push(nameTuple);
}
public void EndResetModifyButtonScope()
{
if(!IsInitResetData) return;
if(_scopeContextStack.Count == 0) return;
_scopeContextStack.Pop();
}
public float ResetButtonSize => EditorGUIUtility.singleLineHeight;
private GUIContent resetIconContent = new GUIContent();
//仅仅只是Drawer
private void DrawResetModifyButtonFinal(Rect position, (string, string) nameTuple)
{
ResetItem item;
// GUILayout.FlexibleSpace();
if (ResetItemDict.ContainsKey(nameTuple))
{
item = ResetItemDict[nameTuple];
}
else
{
return;
}
float btnSize = ResetButtonSize;
string iconText;
bool isDisabled = true;
GUIStyle iconStyle;
if (item.HasModified || item.HasMixedValue)
{
isDisabled = false;
iconText = "R";
iconStyle = GUI.skin.button;
}
else
{
isDisabled = true;
iconText = "";
iconStyle = GUI.skin.label;
}
resetIconContent.text = iconText;
EditorGUI.BeginDisabledGroup(isDisabled);
// if (GUILayout.Button(iconTexture, GUILayout.Width(btnSize), GUILayout.Height(btnSize)))
if (position.width <= 0)
{
position = GUILayoutUtility.GetRect(resetIconContent, GUI.skin.button, GUILayout.Width(btnSize),
GUILayout.Height(btnSize));
}
if(GUI.Button(position,resetIconContent,iconStyle))
{
item.Execute();
}
EditorGUI.EndDisabledGroup();
}
public void SetPropertyToDefaultValue(ShaderPropertyPack pack,VectorValeType vectorValeType = VectorValeType.Undefine)
{
MaterialProperty property = pack.property;
MaterialProperty.PropType propertyType = property.type;
if (pack.property.type == MaterialProperty.PropType.Texture && vectorValeType != VectorValeType.Undefine)
{
propertyType = MaterialProperty.PropType.Vector;//Tilling or Offset
}
switch (propertyType)
{
case MaterialProperty.PropType.Color:
Vector4 colorValue = _shader.GetPropertyDefaultVectorValue(pack.index);
property.colorValue = new Color(colorValue.x, colorValue.y, colorValue.z, colorValue.x);
break;
case MaterialProperty.PropType.Vector:
Vector4 defaultVecValue;
Vector4 vecValue;
if (vectorValeType == VectorValeType.Tilling || vectorValeType == VectorValeType.Offset)
{
defaultVecValue = new Vector4(1f, 1f, 0f, 0f);
vecValue = property.textureScaleAndOffset;
}
else
{
defaultVecValue = _shader.GetPropertyDefaultVectorValue(pack.index);
vecValue = property.vectorValue;
}
switch (vectorValeType)
{
case VectorValeType.Undefine: Debug.LogError("VectorValeType is undefined"); break;
case VectorValeType.X: vecValue.x = defaultVecValue.x;property.vectorValue = vecValue;break;
case VectorValeType.Y: vecValue.y = defaultVecValue.y;property.vectorValue = vecValue;break;
case VectorValeType.Z: vecValue.z = defaultVecValue.z;property.vectorValue = vecValue;break;
case VectorValeType.W: vecValue.w = defaultVecValue.w;property.vectorValue = vecValue;break;
case VectorValeType.XY:vecValue.x = defaultVecValue.x; vecValue.y = defaultVecValue.y;
property.vectorValue = vecValue;break;
case VectorValeType.Tilling:vecValue.x = defaultVecValue.x; vecValue.y = defaultVecValue.y;
property.textureScaleAndOffset = vecValue;break;
case VectorValeType.ZW:vecValue.z = defaultVecValue.z; vecValue.w = defaultVecValue.w;
property.vectorValue = vecValue;break;
case VectorValeType.Offset:vecValue.z = defaultVecValue.z; vecValue.w = defaultVecValue.w;
property.textureScaleAndOffset = vecValue;break;
case VectorValeType.XYZ:vecValue.x = defaultVecValue.x; vecValue.y = defaultVecValue.y;
vecValue.z = defaultVecValue.z; property.vectorValue = vecValue;break;
case VectorValeType.XYZW: property.vectorValue = defaultVecValue;break;
}
break;
case MaterialProperty.PropType.Float or MaterialProperty.PropType.Range:
float value = _shader.GetPropertyDefaultFloatValue(pack.index);
property.floatValue = value;
break;
case MaterialProperty.PropType.Texture:
if (property.textureValue == null)
{
break;
}
else
{
property.textureValue = null;
break;
}
// return property.textureValue.name == shader.GetPropertyTextureDefaultName(pack.index) ? false : true;
default:
// 如果不属于上述类型,输出提示信息
Debug.Log($"{property.displayName} has no default value or unsupported type");
break;
}
}
public bool IsPropertyModified(ShaderPropertyPack pack,VectorValeType vectorValeType = VectorValeType.Undefine)
{
MaterialProperty property = pack.property;
MaterialProperty.PropType propertyType = property.type;
if (pack.property.type == MaterialProperty.PropType.Texture && vectorValeType != VectorValeType.Undefine)
{
propertyType = MaterialProperty.PropType.Vector;//Tilling or Offset
}
switch (propertyType)
{
case MaterialProperty.PropType.Color:
Vector4 colorValue = _shader.GetPropertyDefaultVectorValue(pack.index);
Color color = new Color(colorValue.x, colorValue.y, colorValue.z, colorValue.w);
return property.colorValue == color ? false : true;
case MaterialProperty.PropType.Vector:
Vector4 defaultVecValue;
Vector4 vecValue;
if (vectorValeType == VectorValeType.Tilling || vectorValeType == VectorValeType.Offset)
{
defaultVecValue = new Vector4(1f, 1f, 0f, 0f);
vecValue = property.textureScaleAndOffset;
}
else
{
defaultVecValue = _shader.GetPropertyDefaultVectorValue(pack.index);
vecValue = property.vectorValue;
}
Vector2 defaultVecXYValue = new Vector2(defaultVecValue.x, defaultVecValue.y);
Vector2 defaultVecZWValue = new Vector2(defaultVecValue.z, defaultVecValue.w);
Vector2 vecXYValue = new Vector2(vecValue.x, vecValue.y);
Vector2 vecZWValue = new Vector2(vecValue.z, vecValue.w);
Vector2 defaultVecXYZValue = new Vector3(defaultVecValue.x, defaultVecValue.y,defaultVecValue.z);
Vector2 vecXYZValue = new Vector3(vecValue.x, vecValue.y,vecValue.z);
bool isVecModified = false;
switch (vectorValeType)
{
case VectorValeType.Undefine: Debug.LogError("VectorValeType is undefined"); break;
case VectorValeType.X: isVecModified = Mathf.Approximately(vecValue.x,defaultVecValue.x) ? false : true;break;
case VectorValeType.Y: isVecModified = Mathf.Approximately(vecValue.y,defaultVecValue.y) ? false : true;break;
case VectorValeType.Z: isVecModified = Mathf.Approximately(vecValue.z,defaultVecValue.z) ? false : true;break;
case VectorValeType.W: isVecModified = Mathf.Approximately(vecValue.w,defaultVecValue.w) ? false : true;break;
case VectorValeType.XY:case VectorValeType.Tilling:
isVecModified = vecXYValue == defaultVecXYValue ? false : true;break;
case VectorValeType.ZW:case VectorValeType.Offset:
isVecModified = vecZWValue == defaultVecZWValue ? false : true;break;
case VectorValeType.XYZ:isVecModified = vecXYZValue == defaultVecXYZValue ? false : true ; break;
case VectorValeType.XYZW:isVecModified= vecValue == defaultVecValue? false : true ; break;
}
return isVecModified;
case MaterialProperty.PropType.Float or MaterialProperty.PropType.Range:
return Mathf.Approximately(property.floatValue, _shader.GetPropertyDefaultFloatValue(pack.index)) ? false : true;
case MaterialProperty.PropType.Texture:
if (property.textureValue == null)
{
return false;
}
else
{
return property.textureValue.name == "textureExternal" ? false : true;
}
// return property.textureValue.name == shader.GetPropertyTextureDefaultName(pack.index) ? false : true;
default:
// 如果不属于上述类型,输出提示信息
return false;
// Debug.Log($"{property.displayName} has no default value or unsupported type");
// break;
}
}
}
}

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fileFormatVersion: 2
guid: 73135babda09451c9e5798b36897637b
timeCreated: 1754727843

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using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace NBShaderEditor
{
public class ShaderGUIToolBar
{
public ShaderGUIHelper Helper;
private int viewModeIndex;
private readonly string[] viewModes = { "List", "Grid" };
// private string searchText = "";
private MaterialEditor _editor=>Helper.matEditor;
public ShaderGUIToolBar(ShaderGUIHelper helper)
{
Helper = helper;
}
private static Material copiedMaterial;
private static Shader copiedShader;
// 帮助链接URL
private const string HELP_URL = "https://owejt9diz2c.feishu.cn/wiki/BHz8wHHSjiYJagk7WrmcAcconlb?from=from_copylink";
private Vector2 imagePos;
private Texture2D icon;
private Texture2D image;
public void DrawToolbar()
{
float BtnWidth = 30f;
// 开始工具栏区域 (背景)
EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
// 1. 选择当前材质
if (GUILayout.Button(EditorGUIUtility.IconContent("Material On Icon","跳到当前材质|跳到当前材质"), EditorStyles.toolbarButton,GUILayout.Width(BtnWidth)))
{
EditorGUIUtility.PingObject(Helper.mats[0]);
}
if (GUILayout.Button(EditorGUIUtility.IconContent("TreeEditor.Trash","清除没有使用的贴图|清除没有使用的贴图"), EditorStyles.toolbarButton,GUILayout.Width(BtnWidth)))
{
foreach (var mat in Helper.mats)
{
CleanUnusedTextureProperties(Helper.mats[0]);//先清理不属于当前Shader的贴图
}
Helper.isClearUnUsedTexture = true;
}
if (GUILayout.Button(new GUIContent("C","复制材质属性"), EditorStyles.toolbarButton,GUILayout.Width(BtnWidth)))
{
copiedMaterial = Helper.mats[0];
copiedShader = copiedMaterial.shader;
}
if (GUILayout.Button(new GUIContent("V","粘贴材质属性"), EditorStyles.toolbarButton,GUILayout.Width(BtnWidth)))
{
if (copiedShader)
{
Helper.mats[0].shader = copiedShader;
}
if (copiedMaterial)
{
Helper.mats[0].CopyPropertiesFromMaterial(copiedMaterial);
}
}
if (GUILayout.Button(new GUIContent("R","特殊重置功能"), EditorStyles.toolbarButton,GUILayout.Width(BtnWidth)))
{
ShowResetPopupMenu();
}
if (GUILayout.Button(EditorGUIUtility.IconContent("d_UnityEditor.HierarchyWindow","折叠所有控件|折叠所有控件"), EditorStyles.toolbarButton,GUILayout.Width(BtnWidth)))
{
for (int i = 0;i<Helper.shaderFlags.Length;i++)
{
W9ParticleShaderFlags shaderFlags = (W9ParticleShaderFlags)Helper.shaderFlags[i];
for (int j = 3; j <= 5; j++)
{
Helper.mats[i].SetInteger(shaderFlags.GetShaderFlagsId(j),0);
}
}
}
// 2. 添加下拉菜单
// viewModeIndex = EditorGUILayout.Popup(viewModeIndex, viewModes, EditorStyles.toolbarPopup, GUILayout.Width(BtnWidth));
// 3. 添加搜索框
GUILayout.FlexibleSpace(); // 将搜索框推到中间
// // 搜索框样式
// GUIStyle searchField = new GUIStyle("SearchTextField");
// GUIStyle cancelButton = new GUIStyle("SearchCancelButton");
//
// EditorGUILayout.BeginHorizontal(GUILayout.MaxWidth(300));
// {
// EditorGUI.BeginChangeCheck();
// searchText = EditorGUILayout.TextField(searchText, searchField);
// if (EditorGUI.EndChangeCheck())
// {
// Helper.isSearchText = searchText.Length > 0;
// Helper.searchText = searchText;
// }
//
// // 清除搜索按钮
// if (GUILayout.Button("", cancelButton))
// {
// searchText = "";
// GUI.FocusControl(null); // 移除焦点
// }
// }
// EditorGUILayout.EndHorizontal();
// // 4. 右侧按钮组
// if (GUILayout.Button(EditorGUIUtility.IconContent("TreeEditor.Refresh"), EditorStyles.toolbarButton))
// {
// Debug.Log("Refresh clicked");
// }
//
// // 选项菜单
// if (GUILayout.Button(EditorGUIUtility.IconContent("_Popup"), EditorStyles.toolbarButton))
// {
// // 创建下拉菜单
// GenericMenu menu = new GenericMenu();
// menu.AddItem(new GUIContent("Option 1"), false, () => Debug.Log("Option 1"));
// menu.AddItem(new GUIContent("Option 2"), false, () => Debug.Log("Option 2"));
// menu.ShowAsContext();
// }
// 贴图加载
if (icon == null)
icon = AssetDatabase.LoadAssetAtPath<Texture2D>(AssetDatabase.GUIDToAssetPath("eaa39f504c2ce7646aece103ba9c4766"));
if (image == null)
image = AssetDatabase.LoadAssetAtPath<Texture2D>(AssetDatabase.GUIDToAssetPath("cc6c30349a33a1d4c8242a9ef1a68830"));
if (GUILayout.Button(new GUIContent(icon,"爸爸!"), EditorStyles.toolbarButton,GUILayout.Width(BtnWidth)))
{
// 弹出 PopupWindow
// 弹出浮动窗口
FloatingImageWindow.ShowWindow(image);
}
if (GUILayout.Button(EditorGUIUtility.IconContent("d__Help@2x","说明文档|说明文档"), EditorStyles.toolbarButton,GUILayout.Width(BtnWidth)))
{
// 打开浏览器跳转到帮助链接
Application.OpenURL(HELP_URL);
}
EditorGUILayout.EndHorizontal(); // 结束工具栏
}
private void ShowResetPopupMenu()
{
GenericMenu menu = new GenericMenu();
menu.AddItem(new GUIContent("重置特殊UV通道"), false, () =>
{
Helper.ResetTool.ResetItemDict[("特殊UV通道选择","_SpecialUVChannelMode")].Execute();
});
menu.AddItem(new GUIContent("重置旋转扭曲"), false, () =>
{
Helper.ResetTool.ResetItemDict[("","_UTwirlEnabled")].Execute();
});
menu.AddItem(new GUIContent("重置极坐标"), false, () =>
{
Helper.ResetTool.ResetItemDict[("","_PolarCoordinatesEnabled")].Execute();
});
// 弹出位置可以用 Event.current.mousePosition
menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
}
private void CleanUnusedTextureProperties(Material mat)
{
if (mat == null || mat.shader == null) return;
Shader shader = mat.shader;
// 收集 Shader 里声明过的贴图属性
var shaderTexProps = new HashSet<string>();
int count = ShaderUtil.GetPropertyCount(shader);
for (int i = 0; i < count; i++)
{
if (ShaderUtil.GetPropertyType(shader, i) == ShaderUtil.ShaderPropertyType.TexEnv)
{
shaderTexProps.Add(ShaderUtil.GetPropertyName(shader, i));
}
}
// 遍历材质所有贴图属性,找到 shader 不再声明的
var allProps = mat.GetTexturePropertyNames();
foreach (var propName in allProps)
{
if (!shaderTexProps.Contains(propName))
{
if (mat.GetTexture(propName) != null)
{
mat.SetTexture(propName, null);
Debug.Log($"清理 {mat.name} 的无效贴图属性: {propName}");
}
}
}
}
// EditorWindow 显示图片
public class FloatingImageWindow : EditorWindow
{
private Texture2D popupImage;
public static void ShowWindow(Texture2D image)
{
// 创建窗口
FloatingImageWindow window = CreateInstance<FloatingImageWindow>();
window.titleContent = new GUIContent("谢谢爸爸");
window.popupImage = image;
// 设置初始尺寸
if (image != null)
window.position = new Rect(Screen.width / 2f - image.width / 2f,
Screen.height / 2f - image.height / 2f,
image.width,
image.height);
else
window.position = new Rect(Screen.width / 2f - 100, Screen.height / 2f - 100, 200, 200);
window.ShowUtility(); // 浮动窗口
}
private void OnGUI()
{
if (popupImage != null)
{
// 绘制图片
Rect rect = new Rect(0, 0, position.width, position.height);
GUI.DrawTexture(rect, popupImage, ScaleMode.ScaleToFit);
}
// 可选:增加关闭按钮
if (GUI.Button(new Rect(position.width - 25, 5, 20, 20), "X"))
{
Close();
}
}
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: deccdbc6963a48b2ace3358cbba67689
timeCreated: 1754406958

View File

@@ -40,6 +40,7 @@ namespace stencilTestHelper
public string stencilReadMask = "_StencilReadMask";
public string stencilZFail = "_StencilZFail";
public string stencilFail = "_StencilFail";
public string stencilKexIndex = "_StencilKeyIndex";
public StencilPropertyNames()
{
@@ -47,7 +48,7 @@ namespace stencilTestHelper
public StencilPropertyNames(string stencilName, string stencilCompName, string stencilOpName,
string stencilWriteMaskName, string stencilReadMaskName, string stencilZFailName,
string stencilFailName)
string stencilFailName,string stencilKexIndexName)
{
if (!string.IsNullOrEmpty(stencilName))
{
@@ -77,6 +78,11 @@ namespace stencilTestHelper
{
stencilFail = stencilFailName;
}
if (!string.IsNullOrEmpty(stencilKexIndexName))
{
stencilKexIndex = stencilKexIndexName;
}
}
}
@@ -135,6 +141,11 @@ namespace stencilTestHelper
mat.SetFloat(stencilPropertyNames.stencilFail, (float)stencilValues.Fail);
}
if (!string.IsNullOrEmpty(stencilPropertyNames.stencilKexIndex))
{
mat.SetFloat(stencilPropertyNames.stencilKexIndex,stencilValuesConfig.GetKeyIndex(stencilConfigKey));
}
defaultQueue = stencilValues.DefaultQueue;
}
else

View File

@@ -44,6 +44,24 @@ namespace stencilTestHelper
Debug.LogError("StencilValuesConfig: 不存在Key"+key);
return null;
}
public int GetKeyIndex(string key)
{
for (int i = 0; i < Config.Count; i++)
{
if (Config[i].key == key)
{
return i;
}
}
Debug.LogError("StencilValuesConfig: 不存在Key"+key);
return -1;
}
public string GetKeyByIndex(int index)
{
return Config[index].key;
}
public StencilValues this[string key]

View File

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