大修
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@@ -147,8 +147,8 @@ namespace Dreamteck.Splines
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private Spline[] _splines = new Spline[0];
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[SerializeField]
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[HideInInspector]
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//private bool _initializedInEditor = false;
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//不把这些warning消掉就难受
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private bool _initializedInEditor = false;
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private int iterations => _subdivisions * _otherComputers.Length;
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protected override void Awake()
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@@ -236,7 +236,7 @@ namespace Dreamteck.Splines
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#if UNITY_6000_OR_NEWER
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input.linearVelocity = HandleVelocity(input.linearVelocity);
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#else
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input.velocity = HandleVelocity(input.velocity);
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input.linearVelocity = HandleVelocity(input.linearVelocity);
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#endif
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}
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input.rotation = GetRotation(Quaternion.Euler(0f, 0f, input.rotation)).eulerAngles.z;
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