基础内容-8
添加BM存档类
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@@ -5,13 +5,13 @@ using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class Trail : BaseElement
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public partial class Trail : BaseElement
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{
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public TrailRenderer trailRenderer;
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public Material renderMaterial;
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public float visibleTimeLength;
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public static Trail GenerateElement(string name, Guid id, List<string> tags,
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BaseElement parentElement, float visibleTimeLength, Material material = null)
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{
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@@ -19,14 +19,57 @@ namespace Ichni.RhythmGame
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trail.trailRenderer = trail.GetComponent<TrailRenderer>();
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trail.Initialize(name, id, tags);
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trail.renderMaterial = material == null ? EditorManager.instance.basePrefabs.defaultTrailMaterial : material;
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trail.renderMaterial =
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material == null ? EditorManager.instance.basePrefabs.defaultTrailMaterial : material;
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trail.trailRenderer.material = trail.renderMaterial;
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trail.visibleTimeLength = visibleTimeLength;
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trail.SetParent(parentElement);
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trail.transformSubmodule = new TransformSubmodule(trail);
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return trail;
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}
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}
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public partial class Trail
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{
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public override void SaveBM()
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{
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matchedBM = new Beatmap.Trail_BM(elementName, elementGuid, tags, parentElement.matchedBM, visibleTimeLength,
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renderMaterial);
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}
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}
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namespace Beatmap
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{
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public class Trail_BM : BaseElement_BM
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{
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public float visibleTimeLength;
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public Material renderMaterial;
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public Trail_BM()
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{
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}
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public Trail_BM(string elementName, Guid elementGuid, List<string> tags, BaseElement_BM attachedElement,
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float visibleTimeLength, Material renderMaterial)
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: base(elementName, elementGuid, tags, attachedElement)
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{
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this.visibleTimeLength = visibleTimeLength;
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this.renderMaterial = renderMaterial;
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}
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public override void ExecuteBM()
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{
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matchedElement = Trail.GenerateElement(elementName, elementGuid, tags, GetElement(attachedElementGuid),
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visibleTimeLength, renderMaterial);
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}
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public override BaseElement DuplicateBM(BaseElement parent)
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{
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return Trail.GenerateElement(elementName, elementGuid, tags, parent, visibleTimeLength, renderMaterial);
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}
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}
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}
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}
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