修复
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@@ -30,7 +30,7 @@ Material:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 3001
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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@@ -135,7 +135,7 @@ Material:
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- _OcclusionStrength: 1
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- _Opacity: 0
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- _Parallax: 0.005
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- _QueueControl: 0
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- _QueueControl: 1
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Smoothness: 0.5
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@@ -172,3 +172,4 @@ Material:
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- _Vector0: {r: -0.05, g: 1, b: 0, a: 0}
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- _colorremap: {r: 0.5, g: 1, b: 0, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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@@ -17,7 +17,7 @@ Material:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 3002
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stringTagMap: {}
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disabledShaderPasses:
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- MOTIONVECTORS
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@@ -112,7 +112,7 @@ Material:
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- _OcclusionStrength: 1
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- _Outline_Thickness: 0.0081
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- _Parallax: 0.005
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- _QueueControl: 0
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- _QueueControl: 1
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Smoothness: 0.5
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