TextObject
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@@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Profiling;
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using UnityEngine.Serialization;
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@@ -14,7 +15,6 @@ namespace Ichni.RhythmGame
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public GameObject elementFolder;
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public GameObject gameCamera;
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[Title("Track相关")] public GameObject track;
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public GameObject trackDisplay;
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public GameObject pathNode;
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@@ -72,8 +72,10 @@ namespace Ichni.RhythmGame
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public GameObject gradientAlphaKeyUnit;
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public GameObject stringIntPairUnit;
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[Title("字体")] public Dictionary<string, TMP_FontAsset> fonts;
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[Title("图形化动画编辑器")] public GameObject graphicalFlexibleFloatWindow;
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//采音器
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[Title("Background相关")] public Sprite defaultBackground;
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