fix
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31498
Assets/FR2_Cache.asset
31498
Assets/FR2_Cache.asset
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@@ -138,7 +138,7 @@ namespace Ichni.RhythmGame
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{ "Vignette", new VignetteEffect(1, 1, 0.4f, Color.black, CustomCurvePresets.Parabolic(1, 0, 1)) },
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{ "SetInteger", new SetIntegerEffect("New Variable", 0, false, 0, 1) },
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{ "EnableControl", new EnableControlEffect(null, "New Variable", 0, false, "") },
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{"Pixelate", new PixelateEffect(1, 320, 180, CustomCurvePresets.Instant())},
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{ "Pixelate", new PixelateEffect(1, 320, 180, CustomCurvePresets.Instant())},
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{ "LowPassFilter", new LowPassFilterEffect(1, 10, CustomCurvePresets.Parabolic(1, 0, 1)) },
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{ "HighPassFilter", new HighPassFilterEffect(1, 22000, CustomCurvePresets.Parabolic(1, 0, 1)) },
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{ "DTM_RippleEffect", new DTMRippleEffect(0.65f, Color.white, 0) }
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@@ -17,6 +17,8 @@ namespace Ichni.Editor
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void Awake()
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{
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FindAndCacheFeatureWithReflection();
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SetFeatureActive(false);
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SetPixelateStrength(Screen.width, Screen.height);
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}
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private void FindAndCacheFeatureWithReflection()
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@@ -65,11 +65,11 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: f41bcf9b1f0eb6446907e2c52c9f2d39, type: 3}
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m_Name: PixelateFeature
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m_EditorClassIdentifier:
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m_Active: 1
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m_Active: 0
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settings:
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pixelateShader: {fileID: 4800000, guid: 272e7eef87baea8408e583d2670e66dd, type: 3}
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pixelateStrengthX: 1621.1226
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pixelateStrengthY: 911.8815
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pixelateStrengthX: 1920
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pixelateStrengthY: 1080
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passEvent: 500
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--- !u!114 &11400000
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MonoBehaviour:
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