This commit is contained in:
SoulliesOfficial
2025-06-30 09:40:03 -04:00
parent e91f378989
commit d240c3eff9
5 changed files with 15758 additions and 15754 deletions

File diff suppressed because it is too large Load Diff

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@@ -138,7 +138,7 @@ namespace Ichni.RhythmGame
{ "Vignette", new VignetteEffect(1, 1, 0.4f, Color.black, CustomCurvePresets.Parabolic(1, 0, 1)) },
{ "SetInteger", new SetIntegerEffect("New Variable", 0, false, 0, 1) },
{ "EnableControl", new EnableControlEffect(null, "New Variable", 0, false, "") },
{"Pixelate", new PixelateEffect(1, 320, 180, CustomCurvePresets.Instant())},
{ "Pixelate", new PixelateEffect(1, 320, 180, CustomCurvePresets.Instant())},
{ "LowPassFilter", new LowPassFilterEffect(1, 10, CustomCurvePresets.Parabolic(1, 0, 1)) },
{ "HighPassFilter", new HighPassFilterEffect(1, 22000, CustomCurvePresets.Parabolic(1, 0, 1)) },
{ "DTM_RippleEffect", new DTMRippleEffect(0.65f, Color.white, 0) }

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@@ -17,6 +17,8 @@ namespace Ichni.Editor
void Awake()
{
FindAndCacheFeatureWithReflection();
SetFeatureActive(false);
SetPixelateStrength(Screen.width, Screen.height);
}
private void FindAndCacheFeatureWithReflection()

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@@ -65,11 +65,11 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f41bcf9b1f0eb6446907e2c52c9f2d39, type: 3}
m_Name: PixelateFeature
m_EditorClassIdentifier:
m_Active: 1
m_Active: 0
settings:
pixelateShader: {fileID: 4800000, guid: 272e7eef87baea8408e583d2670e66dd, type: 3}
pixelateStrengthX: 1621.1226
pixelateStrengthY: 911.8815
pixelateStrengthX: 1920
pixelateStrengthY: 1080
passEvent: 500
--- !u!114 &11400000
MonoBehaviour: