Editor UI - Hierarchy

This commit is contained in:
SoulliesOfficial
2025-02-09 23:47:42 -05:00
parent 3b0c65e277
commit d3928be99f
44 changed files with 2533 additions and 138 deletions

View File

@@ -19,7 +19,7 @@ namespace Ichni.RhythmGame
BaseColorChange baseColorChange = Instantiate(EditorManager.instance.basePrefabs.emptyObject)
.AddComponent<BaseColorChange>();
baseColorChange.Initialize(elementName, id, tags, isFirstGenerated);
baseColorChange.Initialize(elementName, id, tags, isFirstGenerated, animatedObject);
baseColorChange.animatedObject = animatedObject;
baseColorChange.colorR = colorR;
@@ -29,8 +29,7 @@ namespace Ichni.RhythmGame
baseColorChange.animationReturnType = FlexibleReturnType.Before;
baseColorChange.targetColorSubmodule = (animatedObject as IHaveColorSubmodule).colorSubmodule;
baseColorChange.SetParent(animatedObject);
//baseColorChange.timeDurationSubmodule.SetDuration(colorR, colorG, colorB, colorA);
return baseColorChange;

View File

@@ -18,7 +18,7 @@ namespace Ichni.RhythmGame
{
EmissionColorChange emissionColorChange = Instantiate(EditorManager.instance.basePrefabs.emptyObject).AddComponent<EmissionColorChange>();
emissionColorChange.Initialize(elementName, id, tags, isFirstGenerated);
emissionColorChange.Initialize(elementName, id, tags, isFirstGenerated, animatedObject);
emissionColorChange.animatedObject = animatedObject;
emissionColorChange.colorR = colorR;
@@ -28,8 +28,7 @@ namespace Ichni.RhythmGame
emissionColorChange.animationReturnType = FlexibleReturnType.Before;
emissionColorChange.targetColorSubmodule = (animatedObject as IHaveColorSubmodule).colorSubmodule;
emissionColorChange.SetParent(animatedObject);
//emissionColorChange.timeDurationSubmodule.SetDuration(colorR, colorG, colorB, colorI);

View File

@@ -17,7 +17,7 @@ namespace Ichni.RhythmGame
{
TrackTotalTimeChange trackTotalTimeChange = Instantiate(EditorManager.instance.basePrefabs.emptyObject)
.AddComponent<TrackTotalTimeChange>();
trackTotalTimeChange.Initialize(elementName, id, tags, isFirstGenerated);
trackTotalTimeChange.Initialize(elementName, id, tags, isFirstGenerated, animatedTrack);
trackTotalTimeChange.animatedObject = animatedTrack;
@@ -27,7 +27,6 @@ namespace Ichni.RhythmGame
trackTotalTimeChange.animationReturnType = FlexibleReturnType.Before;
//trackTotalTimeChange.timeDurationSubmodule.SetDuration(totalTime);
trackTotalTimeChange.SetParent(animatedTrack);
return trackTotalTimeChange;
}

View File

@@ -22,7 +22,7 @@ namespace Ichni.RhythmGame
{
Displacement displacement = Instantiate(EditorManager.instance.basePrefabs.emptyObject).AddComponent<Displacement>();
displacement.Initialize(elementName, id, tags, isFirstGenerated);
displacement.Initialize(elementName, id, tags, isFirstGenerated, animatedObject);
displacement.animatedObject = animatedObject;
@@ -32,9 +32,7 @@ namespace Ichni.RhythmGame
displacement.animationReturnType = FlexibleReturnType.Before;
displacement.targetTransformSubmodule = (animatedObject as IHaveTransformSubmodule).transformSubmodule;
displacement.SetParent(animatedObject);
//displacement.timeDurationSubmodule.SetDuration(positionX, positionY, positionZ);
return displacement;

View File

@@ -23,7 +23,7 @@ namespace Ichni.RhythmGame
{
LookAt look = Instantiate(EditorManager.instance.basePrefabs.emptyObject).AddComponent<LookAt>();
look.Initialize(elementName, id, tags, isFirstGenerated);
look.Initialize(elementName, id, tags, isFirstGenerated, animatedObject);
look.animatedObject = animatedObject;
look.lookAtObject = lookAtTarget;
@@ -31,8 +31,7 @@ namespace Ichni.RhythmGame
look.animationReturnType = FlexibleReturnType.Before;
look.targetTransformSubmodule = (animatedObject as IHaveTransformSubmodule).transformSubmodule;
look.SetParent(animatedObject);
//look.timeDurationSubmodule.SetDuration(-999f, 999f); //TODO: 换为(-delay, songLength)

View File

@@ -17,7 +17,7 @@ namespace Ichni.RhythmGame
{
Scale scale = Instantiate(EditorManager.instance.basePrefabs.emptyObject).AddComponent<Scale>();
scale.Initialize(elementName, id, tags, isFirstGenerated);
scale.Initialize(elementName, id, tags, isFirstGenerated, animatedObject);
scale.animatedObject = animatedObject;
@@ -27,8 +27,7 @@ namespace Ichni.RhythmGame
scale.animationReturnType = FlexibleReturnType.Before;
scale.targetTransformSubmodule = (animatedObject as IHaveTransformSubmodule).transformSubmodule;
scale.SetParent(animatedObject);
//scale.timeDurationSubmodule.SetDuration(scaleX, scaleY, scaleZ);
return scale;

View File

@@ -18,7 +18,7 @@ namespace Ichni.RhythmGame
{
Swirl swirl = Instantiate(EditorManager.instance.basePrefabs.emptyObject).AddComponent<Swirl>();
swirl.Initialize(elementName, id, tags, isFirstGenerated);
swirl.Initialize(elementName, id, tags, isFirstGenerated, animatedObject);
swirl.animatedObject = animatedObject;
@@ -28,8 +28,7 @@ namespace Ichni.RhythmGame
swirl.animationReturnType = FlexibleReturnType.Before;
swirl.targetTransformSubmodule = (animatedObject as IHaveTransformSubmodule).transformSubmodule;
swirl.SetParent(animatedObject);
//swirl.timeDurationSubmodule.SetDuration(eulerAngleX, eulerAngleY, eulerAngleZ);

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.Basic;
@@ -16,6 +17,7 @@ namespace Ichni
public SongModule songModule;
public ProjectManager projectManager;
public EditorUIManager uiManager;
public EditorSettings editorSettings;
public ProjectInformation projectInformation;

View File

@@ -0,0 +1,12 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ichni.Editor
{
public class EditorUIManager : MonoBehaviour
{
public Hierarchy hierarchy;
}
}

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@@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using UnityEngine;
namespace Ichni.Editor
{
public class Hierarchy : StaticWindow
{
public GameObject hierarchyTabPrefab;
public RectTransform tabContainer;
public List<HierarchyTab> tabList;
public void GenerateTab(GameElement targetElement, GameElement parentElement)
{
HierarchyTab tab = Instantiate(hierarchyTabPrefab, tabContainer).GetComponent<HierarchyTab>();
tab.SetTab(targetElement, parentElement);
tabList.Add(tab);
}
}
}

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@@ -0,0 +1,125 @@
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Ichni.Editor
{
public partial class HierarchyTab : MonoBehaviour
{
public GameObject indentationLinePrefab;
public GameElement connectedGameElement;
public HierarchyTab parentTab;
public List<HierarchyTab> childTabList;
public int tabLayer;
public bool isSelected;
public bool isExpanded;
public RectTransform tabRect;
public LayoutElement layoutElement;
public RectTransform tabMainRect;
public Button tabButton;
public Button expandButton;
public Button gotoButton;
public TMP_Text tabButtonText;
public void SetTab(GameElement targetElement, GameElement parentElement)
{
tabButtonText.text = targetElement.elementName;
targetElement.connectedTab = this;
this.isExpanded = false;
this.isSelected = false;
this.childTabList = new List<HierarchyTab>();
if (parentElement == null)
{
this.tabLayer = 0;
this.parentTab = null;
this.transform.SetAsLastSibling();
}
else
{
this.parentTab = parentElement.connectedTab;
this.tabLayer = this.parentTab.tabLayer + 1;
this.parentTab.childTabList.Add(this);
this.transform.SetSiblingIndex(this.parentTab.transform.GetSiblingIndex() +
GetAllChildrenCount(this.parentTab));
if (!this.parentTab.isExpanded)
{
this.isExpanded = false;
SetExpansion(false);
}
for (int i = 1; i <= this.tabLayer; i++)
{
float lineX = 10 * i;
Instantiate(indentationLinePrefab, tabRect).GetComponent<RectTransform>().anchoredPosition = new Vector2(lineX, 0);
}
}
float posX = -25 + 10 * tabLayer;
tabMainRect.anchoredPosition = new Vector2(posX, tabMainRect.anchoredPosition.y);
expandButton.onClick.AddListener(ExpandOrFold);
}
}
public partial class HierarchyTab
{
private int GetAllChildrenCount(HierarchyTab tab)
{
int c = tab.childTabList.Count;
for (int i = 0; i < tab.childTabList.Count; i++)
{
c += GetAllChildrenCount(tab.childTabList[i]);
}
return c;
}
private void ExpandOrFold()
{
this.childTabList.RemoveAll(s => s == null);
bool op = !isExpanded;
for (int i = 0; i < childTabList.Count; i++)
{
childTabList[i].SetExpansion(op);
}
isExpanded = op;
}
private void SetExpansion(bool expand)
{
if (!(expand == true && isExpanded == false))
{
foreach (var tab in childTabList)
{
tab.SetExpansion(expand);
}
}
if (expand)
{
gameObject.SetActive(true);
tabRect.localScale = Vector3.one;
layoutElement.ignoreLayout = false;
}
else
{
tabRect.localScale = Vector3.zero;
layoutElement.ignoreLayout = true;
gameObject.SetActive(false);
}
}
}
}

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m_Children: []
m_Father: {fileID: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 2, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
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View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 840aa07c7d6e64d8c97767f94cdc6d3e
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -17,9 +17,8 @@ namespace Ichni.RhythmGame
{
ElementFolder elementFolder = Instantiate(EditorManager.instance.basePrefabs.elementFolder).GetComponent<ElementFolder>();
elementFolder.Initialize(name, id, tags, isFirstGenerated);
elementFolder.SetParent(parentElement);
elementFolder.Initialize(name, id, tags, isFirstGenerated, parentElement);
//elementFolder.GenerateTab(parentElement);
return elementFolder;

View File

@@ -12,13 +12,13 @@ namespace Ichni.RhythmGame
public bool isStatic;
public static SubstantialObject GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, GameElement parent, string themeBundleName, string objectName, bool isStatic)
bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName, bool isStatic)
{
EnvironmentObject themeBundleObject =
ThemeBundleManager.instance.GetObject<EnvironmentObject>(themeBundleName, objectName);
EnvironmentObject environmentObject =
Instantiate(themeBundleObject, parent.transform).GetComponent<EnvironmentObject>();
environmentObject.Initialize(elementName, id, tags, isFirstGenerated);
Instantiate(themeBundleObject, parentElement.transform).GetComponent<EnvironmentObject>();
environmentObject.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
environmentObject.isStatic = isStatic;
return environmentObject;
}

View File

@@ -31,7 +31,7 @@ namespace Ichni.RhythmGame
GameCamera gameCamera =
Instantiate(EditorManager.instance.basePrefabs.gameCamera).GetComponent<GameCamera>();
gameCamera.Initialize(elementName, id, tags, isFirstGenerated);
gameCamera.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
gameCamera.parentElement = parentElement;
gameCamera.cameraViewType = cameraViewType;
gameCamera.camera.orthographic = cameraViewType == CameraViewType.Orthographic;
@@ -39,8 +39,6 @@ namespace Ichni.RhythmGame
gameCamera.orthographicSize = orthographicSize;
gameCamera.cameraTransform = gameCamera.transform;
gameCamera.SetParent(parentElement);
return gameCamera;
}

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Sirenix.OdinInspector;
using UnityEngine;
@@ -21,6 +22,9 @@ namespace Ichni.RhythmGame
//父游戏物体
public GameElement parentElement;
//与游戏物体连接的Tab
public HierarchyTab connectedTab;
//子物体列表
public List<GameElement> childElementList = new List<GameElement>();
@@ -34,17 +38,17 @@ namespace Ichni.RhythmGame
/// 首次初始化
/// </summary>
/// <param name="name">物体名</param>
public virtual void Initialize(string name, Guid elementGuid, List<string> tags, bool isFirstGenerated)
public virtual void Initialize(string name, Guid elementGuid, List<string> tags,
bool isFirstGenerated, GameElement parentElement)
{
this.elementName = name;
this.elementGuid = elementGuid;
this.tags = tags;
EditorManager.instance.beatmapContainer.gameElementList.Add(this);
submoduleList = new List<SubmoduleBase>();
if (isFirstGenerated)
{
SetDefaultSubmodules();
}
if (isFirstGenerated) SetDefaultSubmodules();
SetParent(parentElement);
EditorManager.instance.uiManager.hierarchy.GenerateTab(this, parentElement);
//GameManager.beatMapContainer.beatMapElementList.Add(this);
//serialNumber = totalSerialNumber++;
//SetTransformObserver();

View File

@@ -18,12 +18,11 @@ namespace Ichni.RhythmGame
{
Flick flick = Instantiate(EditorManager.instance.basePrefabs.tapNote, parentElement.transform)
.GetComponent<Flick>();
flick.Initialize(elementName, id, tags, isFirstGenerated);
flick.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
flick.exactJudgeTime = exactJudgeTime;
flick.availableFlickDirections = directions;
flick.transformSubmodule = new TransformSubmodule(flick);
flick.timeDurationSubmodule = new TimeDurationSubmodule(flick);
flick.SetParent(parentElement);
if (parentElement.TryGetComponent(out Track track))
{

View File

@@ -15,12 +15,11 @@ namespace Ichni.RhythmGame
GameElement parentElement, float exactJudgeTime)
{
Stay stay = Instantiate(EditorManager.instance.basePrefabs.tapNote, parentElement.transform).GetComponent<Stay>();
stay.Initialize(elementName, id, tags, isFirstGenerated);
stay.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
stay.exactJudgeTime = exactJudgeTime;
stay.transformSubmodule = new TransformSubmodule(stay);
stay.timeDurationSubmodule = new TimeDurationSubmodule(stay);
stay.SetParent(parentElement);
if (parentElement.TryGetComponent(out Track track))
{
if (track.trackTimeSubmodule != null)

View File

@@ -16,11 +16,10 @@ namespace Ichni.RhythmGame
{
Tap tap = Instantiate(EditorManager.instance.basePrefabs.tapNote, parentElement.transform)
.GetComponent<Tap>();
tap.Initialize(elementName, id, tags, isFirstGenerated);
tap.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
tap.exactJudgeTime = exactJudgeTime;
tap.transformSubmodule = new TransformSubmodule(tap);
tap.timeDurationSubmodule = new TimeDurationSubmodule(tap);
tap.SetParent(parentElement);
if (parentElement.TryGetComponent(out Track track))
{

View File

@@ -15,12 +15,11 @@ namespace Ichni.RhythmGame
public ColorSubmodule colorSubmodule { get; set; }
public static SubstantialObject GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated,
string themeBundleName, string objectName, GameElement parent)
string themeBundleName, string objectName, GameElement parentElement)
{
GameObject themeBundleObject = ThemeBundleManager.instance.GetObject<GameObject>(themeBundleName, objectName);
SubstantialObject substantialObject = Instantiate(themeBundleObject, parent.transform).GetComponent<SubstantialObject>();
substantialObject.Initialize(elementName, id, tags, isFirstGenerated);
substantialObject.SetParent(parent);
SubstantialObject substantialObject = Instantiate(themeBundleObject, parentElement.transform).GetComponent<SubstantialObject>();
substantialObject.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
return substantialObject;
}

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@@ -29,13 +29,11 @@ namespace Ichni.RhythmGame
PathNode pathNode = Instantiate(EditorManager.instance.basePrefabs.pathNode, track.transform)
.GetComponent<PathNode>();
pathNode.Initialize(elementName, id, tags, isFirstGenerated);
pathNode.Initialize(elementName, id, tags, isFirstGenerated, track);
pathNode.track = track;
track.trackPathSubmodule.pathNodeList.Add(pathNode);
pathNode.SetParent(track);
return pathNode;
}

View File

@@ -15,13 +15,12 @@ namespace Ichni.RhythmGame
public TrackTimeSubmodule trackTimeSubmodule { get; set; }
public TrackRendererSubmodule trackRendererSubmodule { get; set; }
public static Track GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated, GameElement parent)
public static Track GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated, GameElement parentElement)
{
Track track = Instantiate(EditorManager.instance.basePrefabs.track, parent.transform).GetComponent<Track>();
Track track = Instantiate(EditorManager.instance.basePrefabs.track, parentElement.transform).GetComponent<Track>();
track.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
track.Initialize(elementName, id, tags, isFirstGenerated);
track.SetParent(parent);
return track;
}

View File

@@ -21,18 +21,16 @@ namespace Ichni.RhythmGame
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
public static CrossTrackPoint GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated,
ElementFolder elementFolder, FlexibleInt trackSwitch, FlexibleFloat trackPercent)
bool isFirstGenerated, ElementFolder elementFolder, FlexibleInt trackSwitch, FlexibleFloat trackPercent)
{
CrossTrackPoint point = Instantiate(EditorManager.instance.basePrefabs.emptyObject, elementFolder.transform)
.AddComponent<CrossTrackPoint>();
point.Initialize(elementName, id, tags, isFirstGenerated);
point.Initialize(elementName, id, tags, isFirstGenerated, elementFolder);
point.trackPositioner = point.gameObject.AddComponent<SplinePositioner>();
point.nowAttachedTrackIndex = -1;
point.trackListFolder = elementFolder;
point.trackSwitch = trackSwitch;
point.trackPercent = trackPercent;
point.SetParent(elementFolder);
return point;
}

View File

@@ -22,12 +22,11 @@ namespace Ichni.RhythmGame
TrackHeadPoint head = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform)
.AddComponent<TrackHeadPoint>();
head.Initialize(elementName, id, tags, isFirstGenerated);
head.Initialize(elementName, id, tags, isFirstGenerated, track);
head.track = track;
head.trackPositioner = head.gameObject.AddComponent<SplinePositioner>();
head.trackPositioner.spline = track.trackPathSubmodule.path;
head.trackTimeSubmoduleMovable = track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
head.SetParent(track);
return head;
}

View File

@@ -30,12 +30,11 @@ namespace Ichni.RhythmGame
TrackPercentPoint point = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform)
.AddComponent<TrackPercentPoint>();
point.Initialize(elementName, id, tags, isFirstGenerated);
point.Initialize(elementName, id, tags, isFirstGenerated, track);
point.track = track;
point.trackPositioner = point.gameObject.AddComponent<SplinePositioner>();
point.trackPositioner.spline = track.trackPathSubmodule.path;
point.trackPercent = trackPercent;
point.SetParent(track);
point.isBeyond1 = trackPercent.animations.Any(animation => animation.endValue > 1); //判断是否有超过1的动画超过1将会循环

View File

@@ -21,12 +21,11 @@ namespace Ichni.RhythmGame
Trail trail = Instantiate(EditorManager.instance.basePrefabs.trail).GetComponent<Trail>();
trail.trailRenderer = trail.GetComponent<TrailRenderer>();
trail.Initialize(name, id, tags, isFirstGenerated);
trail.Initialize(name, id, tags, isFirstGenerated, parentElement);
trail.renderMaterial =
material == null ? EditorManager.instance.basePrefabs.defaultTrailMaterial : material;
trail.trailRenderer.material = trail.renderMaterial;
trail.visibleTimeLength = visibleTimeLength;
trail.SetParent(parentElement);
return trail;
}