效果模块,以及代码位置整理
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32
Assets/Scripts/Settings/EditorSettings.cs
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32
Assets/Scripts/Settings/EditorSettings.cs
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame;
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using Ichni.RhythmGame.Beatmap;
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using UnityEngine;
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namespace Ichni.Editor
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{
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public class EditorSettings
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{
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public int autoSaveInterval = 300;
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public int musicVolume = 100;
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public int soundFXVolume = 100;
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public EditorSettings(int autoSaveInterval, int musicVolume, int soundFXVolume)
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{
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this.autoSaveInterval = autoSaveInterval;
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this.musicVolume = musicVolume;
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this.soundFXVolume = soundFXVolume;
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}
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public static void SaveSettings(EditorSettings settings)
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{
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ES3.Save("EditorSettings", settings, Application.streamingAssetsPath + "/EditorSettings.es3");
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}
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public static void LoadSettings(ref EditorSettings settings)
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{
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settings = ES3.Load<EditorSettings>("EditorSettings", Application.streamingAssetsPath + "/EditorSettings.es3");
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}
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}
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}
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11
Assets/Scripts/Settings/EditorSettings.cs.meta
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11
Assets/Scripts/Settings/EditorSettings.cs.meta
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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