暂存:动画曲线
还没搞完,复制粘贴也没有
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@@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using TMPro;
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using UniRx;
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using UnityEngine;
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@@ -11,5 +12,20 @@ namespace Ichni.Editor
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public TMP_Text intervalUnitText;
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public float time;
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public int index;
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// [Title("poss")]
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// public Vector3 position;
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// public Vector3 localPosition;
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// public Vector3 anchoredPosition;
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// public Vector3 anchoredPosition3D;
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// public void Update()
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// {
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// position = this.transform.position;
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// localPosition = this.transform.localPosition;
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// anchoredPosition = this.GetComponent<RectTransform>().anchoredPosition;
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// anchoredPosition3D = this.GetComponent<RectTransform>().anchoredPosition3D;
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// }
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}
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}
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