重写NoteManager

This commit is contained in:
SoulliesOfficial
2025-10-03 06:46:05 -04:00
parent 2e3b2bd908
commit e145d65d38
7 changed files with 169 additions and 90 deletions

View File

@@ -0,0 +1,39 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class NoteManager : MonoBehaviour
{
private List<(NoteBase note, float activationTime, float finishTime)> pendingNotes = new List<(NoteBase, float, float)>();
private int nextNoteIndex = 0;
public void RegisterNote(NoteBase note, float activationTime, float finishTime)
{
pendingNotes.Add((note, activationTime, finishTime));
}
// 在所有物体注册完毕后,对列表进行一次排序
public void AllNotesRegistered()
{
pendingNotes.Sort((a, b) => a.activationTime.CompareTo(b.activationTime));
}
void Update()
{
foreach ((NoteBase note, float activationTime, float finishTime) note in pendingNotes)
{
if (EditorManager.instance.songInformation.songTime >= note.activationTime &&
EditorManager.instance.songInformation.songTime <= note.finishTime)
{
note.note.gameObject.SetActive(true);
}
else
{
note.note.gameObject.SetActive(false);
}
}
}
}
}