@@ -111,7 +111,7 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
var baseColor = inspector.GenerateBaseColorPicker(this, subcontainer, "Base Color", nameof(originalBaseColor));
|
||||
baseColor.AddListenerFunction(Refresh);
|
||||
// 新增:HSV轮盘
|
||||
// // 新增:HSV轮盘
|
||||
var hsvDrawer = inspector.GenerateHsvDrawer(this, subcontainer, "HSV", nameof(originalBaseColor));
|
||||
hsvDrawer.AddListenerFunction(Refresh);
|
||||
baseColor.hsvDrawer = hsvDrawer;
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace Ichni.RhythmGame
|
||||
public EffectSubmodule effectSubmodule { get; set; }
|
||||
public float time; //触发效果的时间
|
||||
|
||||
public static TimeEffectsCollection GenerateElement(string name, Guid guid, List<string> tags,
|
||||
public static TimeEffectsCollection GenerateElement(string name, Guid guid, List<string> tags,
|
||||
bool isFirstGenerated, GameElement parentElement, float time)
|
||||
{
|
||||
TimeEffectsCollection timeEffectsCollection = Instantiate(EditorManager.instance.basePrefabs.emptyObject)
|
||||
@@ -41,14 +41,14 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
public override void SaveBM()
|
||||
{
|
||||
matchedBM = new TimeEffectsCollection_BM(elementName, elementGuid, tags,
|
||||
matchedBM = new TimeEffectsCollection_BM(elementName, elementGuid, tags,
|
||||
parentElement.matchedBM as GameElement_BM, this);
|
||||
}
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
base.SetUpInspector();
|
||||
|
||||
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Time Effects Collection");
|
||||
@@ -65,26 +65,26 @@ namespace Ichni.RhythmGame
|
||||
|
||||
public TimeEffectsCollection_BM()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
public TimeEffectsCollection_BM(string elementName, Guid elementGuid, List<string> tags,
|
||||
GameElement_BM attachedElement, TimeEffectsCollection timeEffectsCollection)
|
||||
|
||||
public TimeEffectsCollection_BM(string elementName, Guid elementGuid, List<string> tags,
|
||||
GameElement_BM attachedElement, TimeEffectsCollection timeEffectsCollection)
|
||||
: base(elementName, elementGuid, tags, attachedElement)
|
||||
{
|
||||
time = timeEffectsCollection.time;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override void ExecuteBM()
|
||||
{
|
||||
matchedElement = TimeEffectsCollection.GenerateElement(elementName, elementGuid,
|
||||
matchedElement = TimeEffectsCollection.GenerateElement(elementName, Guid.NewGuid(),
|
||||
tags, false, GetElement(attachedElementGuid), time);
|
||||
}
|
||||
|
||||
public override GameElement DuplicateBM(GameElement attached)
|
||||
{
|
||||
return TimeEffectsCollection.GenerateElement(elementName, elementGuid,
|
||||
return TimeEffectsCollection.GenerateElement(elementName, Guid.NewGuid(),
|
||||
tags, false, attached, time);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -240,10 +240,11 @@ namespace Ichni.RhythmGame
|
||||
|
||||
private void SetParticleRotation()
|
||||
{
|
||||
Vector3 vector3Rotation = particleRotation * Mathf.Deg2Rad;
|
||||
var mainModule = particle.main;
|
||||
mainModule.startRotationX = particleRotation.x;
|
||||
mainModule.startRotationY = particleRotation.y;
|
||||
mainModule.startRotationZ = particleRotation.z;
|
||||
mainModule.startRotationX = vector3Rotation.x;
|
||||
mainModule.startRotationY = vector3Rotation.y;
|
||||
mainModule.startRotationZ = vector3Rotation.z;
|
||||
}
|
||||
|
||||
public override void Refresh()
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace Ichni.RhythmGame
|
||||
set => visibleTimeLength = value;
|
||||
}
|
||||
public bool emissionEnabled = false;
|
||||
public float emissionIntensity = 1f; // 发光强度
|
||||
// public float emissionIntensity = 1f; // 发光强度
|
||||
|
||||
|
||||
|
||||
@@ -169,22 +169,7 @@ namespace Ichni.RhythmGame
|
||||
gradientWindow.SetAsGradientAlphaKeys();
|
||||
gradientWindow.closeButton.onClick.AddListener(() => trailRenderer.colorGradient = gradient);
|
||||
});
|
||||
var emissionSettings = container.GenerateSubcontainer(3);
|
||||
var emissionToggle = inspector.GenerateToggle(this, emissionSettings, "Emission Enabled", nameof(emissionEnabled))
|
||||
.AddListenerFunction(() =>
|
||||
{
|
||||
if (emissionEnabled)
|
||||
{
|
||||
trailRenderer.material.EnableKeyword("_EMISSION_ON");
|
||||
}
|
||||
else
|
||||
{
|
||||
trailRenderer.material.DisableKeyword("_EMISSION_ON");
|
||||
}
|
||||
}
|
||||
);
|
||||
var emissionIntensityInputField = inspector.GenerateInputField(this, emissionSettings, "Emission Intensity", nameof(emissionIntensity))
|
||||
.AddListenerFunction(() => trailRenderer.material.SetFloat("_EmissionIntensity", emissionIntensity));
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user