31925
Assets/FR2_Cache.asset
31925
Assets/FR2_Cache.asset
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--- !u!222 &83672954007431534
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@@ -81,6 +81,7 @@ namespace Ichni.Editor
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return this;
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return this;
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}
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}
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public CompositeParameterWindow SetAsFloatList()
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public CompositeParameterWindow SetAsFloatList()
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{
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{
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void GenerateUnit(float content)
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void GenerateUnit(float content)
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@@ -112,7 +113,7 @@ namespace Ichni.Editor
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return this;
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return this;
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}
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}
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public Button GotoGraphicalAnimationEditorButton;
|
||||||
public CompositeParameterWindow SetAsFlexibleFloat()
|
public CompositeParameterWindow SetAsFlexibleFloat()
|
||||||
{
|
{
|
||||||
void GenerateUnit(AnimatedFloat content)
|
void GenerateUnit(AnimatedFloat content)
|
||||||
@@ -147,6 +148,16 @@ namespace Ichni.Editor
|
|||||||
connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, newFlexibleFloat);
|
connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, newFlexibleFloat);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
GotoGraphicalAnimationEditorButton.gameObject.SetActive(true); // 隐藏按钮
|
||||||
|
GotoGraphicalAnimationEditorButton.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
// 打开Graphical Animation Editor
|
||||||
|
IHaveInspection i = EditorManager.instance.uiManager.inspector as IHaveInspection;
|
||||||
|
i.GenerateGraphicalFlexibleFloatWindow(connectedBaseElement, "Graphical Animation Editor", new FlexibleFloat[] { flexibleFloat }, new string[] { "1" });
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
});
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -140,6 +140,7 @@ namespace Ichni.Editor
|
|||||||
public RectTransform moveTabPoint;
|
public RectTransform moveTabPoint;
|
||||||
public void Elementfind(GameElement element)
|
public void Elementfind(GameElement element)
|
||||||
{
|
{
|
||||||
|
if (element == null) return;
|
||||||
foreach (var i in element.childElementList)
|
foreach (var i in element.childElementList)
|
||||||
{
|
{
|
||||||
if (i is NoteBase)
|
if (i is NoteBase)
|
||||||
|
|||||||
@@ -111,7 +111,7 @@ namespace Ichni.RhythmGame
|
|||||||
{
|
{
|
||||||
var baseColor = inspector.GenerateBaseColorPicker(this, subcontainer, "Base Color", nameof(originalBaseColor));
|
var baseColor = inspector.GenerateBaseColorPicker(this, subcontainer, "Base Color", nameof(originalBaseColor));
|
||||||
baseColor.AddListenerFunction(Refresh);
|
baseColor.AddListenerFunction(Refresh);
|
||||||
// 新增:HSV轮盘
|
// // 新增:HSV轮盘
|
||||||
var hsvDrawer = inspector.GenerateHsvDrawer(this, subcontainer, "HSV", nameof(originalBaseColor));
|
var hsvDrawer = inspector.GenerateHsvDrawer(this, subcontainer, "HSV", nameof(originalBaseColor));
|
||||||
hsvDrawer.AddListenerFunction(Refresh);
|
hsvDrawer.AddListenerFunction(Refresh);
|
||||||
baseColor.hsvDrawer = hsvDrawer;
|
baseColor.hsvDrawer = hsvDrawer;
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ namespace Ichni.RhythmGame
|
|||||||
public EffectSubmodule effectSubmodule { get; set; }
|
public EffectSubmodule effectSubmodule { get; set; }
|
||||||
public float time; //触发效果的时间
|
public float time; //触发效果的时间
|
||||||
|
|
||||||
public static TimeEffectsCollection GenerateElement(string name, Guid guid, List<string> tags,
|
public static TimeEffectsCollection GenerateElement(string name, Guid guid, List<string> tags,
|
||||||
bool isFirstGenerated, GameElement parentElement, float time)
|
bool isFirstGenerated, GameElement parentElement, float time)
|
||||||
{
|
{
|
||||||
TimeEffectsCollection timeEffectsCollection = Instantiate(EditorManager.instance.basePrefabs.emptyObject)
|
TimeEffectsCollection timeEffectsCollection = Instantiate(EditorManager.instance.basePrefabs.emptyObject)
|
||||||
@@ -41,14 +41,14 @@ namespace Ichni.RhythmGame
|
|||||||
{
|
{
|
||||||
public override void SaveBM()
|
public override void SaveBM()
|
||||||
{
|
{
|
||||||
matchedBM = new TimeEffectsCollection_BM(elementName, elementGuid, tags,
|
matchedBM = new TimeEffectsCollection_BM(elementName, elementGuid, tags,
|
||||||
parentElement.matchedBM as GameElement_BM, this);
|
parentElement.matchedBM as GameElement_BM, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void SetUpInspector()
|
public override void SetUpInspector()
|
||||||
{
|
{
|
||||||
base.SetUpInspector();
|
base.SetUpInspector();
|
||||||
|
|
||||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||||
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
|
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
|
||||||
var container = inspector.GenerateContainer("Time Effects Collection");
|
var container = inspector.GenerateContainer("Time Effects Collection");
|
||||||
@@ -65,26 +65,26 @@ namespace Ichni.RhythmGame
|
|||||||
|
|
||||||
public TimeEffectsCollection_BM()
|
public TimeEffectsCollection_BM()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public TimeEffectsCollection_BM(string elementName, Guid elementGuid, List<string> tags,
|
public TimeEffectsCollection_BM(string elementName, Guid elementGuid, List<string> tags,
|
||||||
GameElement_BM attachedElement, TimeEffectsCollection timeEffectsCollection)
|
GameElement_BM attachedElement, TimeEffectsCollection timeEffectsCollection)
|
||||||
: base(elementName, elementGuid, tags, attachedElement)
|
: base(elementName, elementGuid, tags, attachedElement)
|
||||||
{
|
{
|
||||||
time = timeEffectsCollection.time;
|
time = timeEffectsCollection.time;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public override void ExecuteBM()
|
public override void ExecuteBM()
|
||||||
{
|
{
|
||||||
matchedElement = TimeEffectsCollection.GenerateElement(elementName, elementGuid,
|
matchedElement = TimeEffectsCollection.GenerateElement(elementName, Guid.NewGuid(),
|
||||||
tags, false, GetElement(attachedElementGuid), time);
|
tags, false, GetElement(attachedElementGuid), time);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override GameElement DuplicateBM(GameElement attached)
|
public override GameElement DuplicateBM(GameElement attached)
|
||||||
{
|
{
|
||||||
return TimeEffectsCollection.GenerateElement(elementName, elementGuid,
|
return TimeEffectsCollection.GenerateElement(elementName, Guid.NewGuid(),
|
||||||
tags, false, attached, time);
|
tags, false, attached, time);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -240,10 +240,11 @@ namespace Ichni.RhythmGame
|
|||||||
|
|
||||||
private void SetParticleRotation()
|
private void SetParticleRotation()
|
||||||
{
|
{
|
||||||
|
Vector3 vector3Rotation = particleRotation * Mathf.Deg2Rad;
|
||||||
var mainModule = particle.main;
|
var mainModule = particle.main;
|
||||||
mainModule.startRotationX = particleRotation.x;
|
mainModule.startRotationX = vector3Rotation.x;
|
||||||
mainModule.startRotationY = particleRotation.y;
|
mainModule.startRotationY = vector3Rotation.y;
|
||||||
mainModule.startRotationZ = particleRotation.z;
|
mainModule.startRotationZ = vector3Rotation.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Refresh()
|
public override void Refresh()
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ namespace Ichni.RhythmGame
|
|||||||
set => visibleTimeLength = value;
|
set => visibleTimeLength = value;
|
||||||
}
|
}
|
||||||
public bool emissionEnabled = false;
|
public bool emissionEnabled = false;
|
||||||
public float emissionIntensity = 1f; // 发光强度
|
// public float emissionIntensity = 1f; // 发光强度
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -169,22 +169,7 @@ namespace Ichni.RhythmGame
|
|||||||
gradientWindow.SetAsGradientAlphaKeys();
|
gradientWindow.SetAsGradientAlphaKeys();
|
||||||
gradientWindow.closeButton.onClick.AddListener(() => trailRenderer.colorGradient = gradient);
|
gradientWindow.closeButton.onClick.AddListener(() => trailRenderer.colorGradient = gradient);
|
||||||
});
|
});
|
||||||
var emissionSettings = container.GenerateSubcontainer(3);
|
|
||||||
var emissionToggle = inspector.GenerateToggle(this, emissionSettings, "Emission Enabled", nameof(emissionEnabled))
|
|
||||||
.AddListenerFunction(() =>
|
|
||||||
{
|
|
||||||
if (emissionEnabled)
|
|
||||||
{
|
|
||||||
trailRenderer.material.EnableKeyword("_EMISSION_ON");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
trailRenderer.material.DisableKeyword("_EMISSION_ON");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
);
|
|
||||||
var emissionIntensityInputField = inspector.GenerateInputField(this, emissionSettings, "Emission Intensity", nameof(emissionIntensity))
|
|
||||||
.AddListenerFunction(() => trailRenderer.material.SetFloat("_EmissionIntensity", emissionIntensity));
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -114,6 +114,7 @@ public class FlexibleFloatTab : MonoBehaviour
|
|||||||
{
|
{
|
||||||
AddEvent();
|
AddEvent();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// 添加事件
|
// 添加事件
|
||||||
|
|||||||
@@ -59,6 +59,7 @@ public partial class GraphicalFlexibleFloatWindow : MovableWindow
|
|||||||
};
|
};
|
||||||
XDeviverScale("1");
|
XDeviverScale("1");
|
||||||
EvEndpointChangeButton.onClick.AddListener(EvEndpointStartChange);
|
EvEndpointChangeButton.onClick.AddListener(EvEndpointStartChange);
|
||||||
|
GetComponent<RectTransform>().sizeDelta = new Vector2(1400, (FlexibleFloats.Length + 1) * 200 + 50);
|
||||||
}
|
}
|
||||||
public void AddUnit(FlexibleFloat flexibleFloat, string Subtitle)
|
public void AddUnit(FlexibleFloat flexibleFloat, string Subtitle)
|
||||||
{
|
{
|
||||||
@@ -196,6 +197,7 @@ public partial class GraphicalFlexibleFloatWindow
|
|||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
|
|
||||||
if (Keyboard.current.deleteKey.isPressed && ConnectedPoint != null)
|
if (Keyboard.current.deleteKey.isPressed && ConnectedPoint != null)
|
||||||
{
|
{
|
||||||
RemoveConnectedPoint();
|
RemoveConnectedPoint();
|
||||||
@@ -219,6 +221,23 @@ public partial class GraphicalFlexibleFloatWindow
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (RectTransformUtility.RectangleContainsScreenPoint(GetComponent<RectTransform>(), Mouse.current.position.ReadValue()))
|
||||||
|
{
|
||||||
|
if (Keyboard.current.aKey.wasPressedThisFrame)
|
||||||
|
{
|
||||||
|
if (ConnectedPoint != null)
|
||||||
|
{
|
||||||
|
ConnectedPoint.animatedFloat.endValue *= -1;
|
||||||
|
ConnectedPoint.animatedFloat.startValue *= -1;
|
||||||
|
|
||||||
|
ConnectedPoint.ReDraw(scalevalue);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PasteClipboard()
|
public void PasteClipboard()
|
||||||
|
|||||||
@@ -49,7 +49,6 @@ public partial class HsvDrawer
|
|||||||
{
|
{
|
||||||
alphaSlider.minValue = 0f;
|
alphaSlider.minValue = 0f;
|
||||||
alphaSlider.maxValue = 1f;
|
alphaSlider.maxValue = 1f;
|
||||||
alphaSlider.value = 1f;
|
|
||||||
alphaSlider.onValueChanged.AddListener(OnAlphaSliderChanged);
|
alphaSlider.onValueChanged.AddListener(OnAlphaSliderChanged);
|
||||||
}
|
}
|
||||||
if (previewImage != null)
|
if (previewImage != null)
|
||||||
|
|||||||
@@ -64,13 +64,11 @@ Material:
|
|||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _Tex:
|
- _Tex:
|
||||||
m_Texture: {fileID: -2081412111995923202, guid: 00000000000000000000000000000000,
|
m_Texture: {fileID: 8900000, guid: 7ba462c2dc80b544eacfdc537aab22c6, type: 3}
|
||||||
type: 0}
|
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _Tex2:
|
- _Tex2:
|
||||||
m_Texture: {fileID: -2081412111995923202, guid: 00000000000000000000000000000000,
|
m_Texture: {fileID: 0}
|
||||||
type: 0}
|
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
m_Ints: []
|
m_Ints: []
|
||||||
|
|||||||
@@ -75631,8 +75631,8 @@
|
|||||||
"__type" : "Ichni.RhythmGame.Beatmap.Trail_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.Trail_BM,Assembly-CSharp",
|
||||||
"visibleTimeLength" : 1,
|
"visibleTimeLength" : 1,
|
||||||
"renderMaterialName" : null,
|
"renderMaterialName" : null,
|
||||||
"materialThemeBundleName" : "",
|
"materialThemeBundleName" : "departure_to_multiverse",
|
||||||
"materialName" : "",
|
"materialName" : "DTM_Particle_SquareFrame",
|
||||||
"isAutoOrient" : true,
|
"isAutoOrient" : true,
|
||||||
"widthMultiplier" : 1,
|
"widthMultiplier" : 1,
|
||||||
"widthCurve" : {
|
"widthCurve" : {
|
||||||
@@ -75877,8 +75877,8 @@
|
|||||||
"__type" : "Ichni.RhythmGame.Beatmap.Trail_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.Trail_BM,Assembly-CSharp",
|
||||||
"visibleTimeLength" : 1,
|
"visibleTimeLength" : 1,
|
||||||
"renderMaterialName" : null,
|
"renderMaterialName" : null,
|
||||||
"materialThemeBundleName" : "",
|
"materialThemeBundleName" : "departure_to_multiverse",
|
||||||
"materialName" : "",
|
"materialName" : "DTM_Particle_SquareFrame",
|
||||||
"isAutoOrient" : true,
|
"isAutoOrient" : true,
|
||||||
"widthMultiplier" : 1,
|
"widthMultiplier" : 1,
|
||||||
"widthCurve" : {
|
"widthCurve" : {
|
||||||
@@ -75963,8 +75963,8 @@
|
|||||||
"__type" : "Ichni.RhythmGame.Beatmap.Trail_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.Trail_BM,Assembly-CSharp",
|
||||||
"visibleTimeLength" : 1,
|
"visibleTimeLength" : 1,
|
||||||
"renderMaterialName" : null,
|
"renderMaterialName" : null,
|
||||||
"materialThemeBundleName" : "",
|
"materialThemeBundleName" : "departure_to_multiverse",
|
||||||
"materialName" : "",
|
"materialName" : "DTM_Particle_SquareFrame",
|
||||||
"isAutoOrient" : true,
|
"isAutoOrient" : true,
|
||||||
"widthMultiplier" : 1,
|
"widthMultiplier" : 1,
|
||||||
"widthCurve" : {
|
"widthCurve" : {
|
||||||
@@ -76049,8 +76049,8 @@
|
|||||||
"__type" : "Ichni.RhythmGame.Beatmap.Trail_BM,Assembly-CSharp",
|
"__type" : "Ichni.RhythmGame.Beatmap.Trail_BM,Assembly-CSharp",
|
||||||
"visibleTimeLength" : 1,
|
"visibleTimeLength" : 1,
|
||||||
"renderMaterialName" : null,
|
"renderMaterialName" : null,
|
||||||
"materialThemeBundleName" : "",
|
"materialThemeBundleName" : "departure_to_multiverse",
|
||||||
"materialName" : "",
|
"materialName" : "DTM_Particle_SquareFrame",
|
||||||
"isAutoOrient" : true,
|
"isAutoOrient" : true,
|
||||||
"widthMultiplier" : 1,
|
"widthMultiplier" : 1,
|
||||||
"widthCurve" : {
|
"widthCurve" : {
|
||||||
@@ -77462,6 +77462,364 @@
|
|||||||
"attachedElementGuid" : {
|
"attachedElementGuid" : {
|
||||||
"value" : "14640bb2-9634-4a4f-9426-7a77a7ab33ce"
|
"value" : "14640bb2-9634-4a4f-9426-7a77a7ab33ce"
|
||||||
}
|
}
|
||||||
|
},{
|
||||||
|
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM,Assembly-CSharp",
|
||||||
|
"visibleTimeLength" : {
|
||||||
|
"animatedFloatList" : [
|
||||||
|
{
|
||||||
|
"startValue" : 0,
|
||||||
|
"endValue" : 1,
|
||||||
|
"startTime" : 0,
|
||||||
|
"endTime" : 0,
|
||||||
|
"animationCurveType" : 0
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"enableTimes" : {
|
||||||
|
"animatedBoolList" : [
|
||||||
|
{
|
||||||
|
"value" : false,
|
||||||
|
"time" : 0
|
||||||
|
},{
|
||||||
|
"value" : false,
|
||||||
|
"time" : 1
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"enableProcessTime" : 0.5,
|
||||||
|
"headSize" : 1,
|
||||||
|
"headRotateSpeed" : {
|
||||||
|
"animatedFloatList" : [
|
||||||
|
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"isStatic" : false,
|
||||||
|
"themeBundleName" : "departure_to_multiverse",
|
||||||
|
"objectName" : "DTM_Trail",
|
||||||
|
"elementName" : "New Environment Object",
|
||||||
|
"tags" : [
|
||||||
|
|
||||||
|
],
|
||||||
|
"elementGuid" : {
|
||||||
|
"value" : "ec8266ec-f548-41db-a19b-a53717f2ce9d"
|
||||||
|
},
|
||||||
|
"attachedElementGuid" : {
|
||||||
|
"value" : "88fcf4d7-57ef-42e8-9234-51e7b3a975ee"
|
||||||
|
}
|
||||||
|
},{
|
||||||
|
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
||||||
|
"originalPosition" : {
|
||||||
|
"x" : 0,
|
||||||
|
"y" : 0,
|
||||||
|
"z" : 0
|
||||||
|
},
|
||||||
|
"originalEulerAngles" : {
|
||||||
|
"x" : 0,
|
||||||
|
"y" : 0,
|
||||||
|
"z" : 0
|
||||||
|
},
|
||||||
|
"originalScale" : {
|
||||||
|
"x" : 1,
|
||||||
|
"y" : 1,
|
||||||
|
"z" : 1
|
||||||
|
},
|
||||||
|
"attachedElementGuid" : {
|
||||||
|
"value" : "ec8266ec-f548-41db-a19b-a53717f2ce9d"
|
||||||
|
}
|
||||||
|
},{
|
||||||
|
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||||
|
"isOverridingDuration" : false,
|
||||||
|
"startTime" : -32767,
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File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user