某些优化
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@@ -8,20 +8,21 @@ namespace Ichni.RhythmGame
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public class SelectSubmodule : SubmoduleBase
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{
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private GameElement elementToSelect;
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public SelectSubmodule(GameElement attachedGameElement, GameElement elementToSelect = null) : base(attachedGameElement)
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{
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(attachedGameElement as IHaveSelectSubmodule).selectSubmodule = this;
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(attachedGameElement).gameObject.layer = LayerMask.NameToLayer("Selectable");
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this.elementToSelect = elementToSelect == null ? attachedGameElement : elementToSelect;
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}
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public void SelectGameElement()
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{
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EditorManager.instance.operationManager.ClearSelectedElements();
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EditorManager.instance.operationManager.AddSelectElement(elementToSelect);
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EditorManager.instance.uiManager.inspector.SetInspector(elementToSelect);
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EditorManager.instance.timeline.SetTimeLine(elementToSelect);
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EditorManager.instance.uiManager.hierarchy.FindTab(elementToSelect);
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// EditorManager.instance.operationManager.ClearSelectedElements();
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// EditorManager.instance.operationManager.AddSelectElement(elementToSelect);
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// EditorManager.instance.uiManager.inspector.SetInspector(elementToSelect);
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// EditorManager.instance.timeline.SetTimeLine(elementToSelect);
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}
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public override void SaveBM()
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