using System; using System.Collections; using System.Collections.Generic; using UnityEditor.AnimatedValues; // using UnityEditor.Rendering.Universal.ShaderGUI; using UnityEngine; using UnityEngine.Rendering; namespace UnityEditor { public class ShaderGUIHelper { public class ShaderPropertyPack { public MaterialProperty property; public string name; } private List mats; private MaterialEditor matEditor; public List ShaderPropertyPacks = new List(); public ShaderFlagsBase[] shaderFlags = null; public void Init(MaterialEditor materialEditor, MaterialProperty[] properties, ShaderFlagsBase[] shaderFlags_in = null, List mats_in = null) { shaderFlags = shaderFlags_in; ShaderPropertyPacks.Clear(); mats = mats_in; Shader shader = mats[0].shader; matEditor = materialEditor; for (int i = 0; i < ShaderUtil.GetPropertyCount(shader); i++) { ShaderPropertyPack pack = new ShaderPropertyPack(); pack.name = ShaderUtil.GetPropertyName(shader, i); for (int index = 0; index < properties.Length; ++index) { if (properties[index] != null && properties[index].name == pack.name) { pack.property = properties[index]; break; } else { if (index == properties.Length - 1) { Debug.LogError(pack.name + "找不到Properties"); } } } ShaderPropertyPacks.Add(pack); } } AnimBool trueAnimBool = new AnimBool(true); public void DrawBigBlock(String label, Action drawBlock) { EditorGUILayout.Space(); var origFontStyle = EditorStyles.label.fontStyle; EditorStyles.label.fontStyle = FontStyle.Bold; EditorGUILayout.LabelField(label); EditorStyles.label.fontStyle = origFontStyle; drawBlock(); GuiLine(); } public void DrawBigBlockFoldOut(ref AnimBool foldOutAnimBool, String label, Action drawBlock) { EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); var rect = EditorGUILayout.GetControlRect(); var foldoutRect = new Rect(rect.x, rect.y, rect.width, rect.height); // EditorGUI.DrawRect(foldoutRect,Color.red); var labelRect = new Rect(rect.x + 2f, rect.y, rect.width - 2f, rect.height); // EditorGUILayout.LabelField(new GUIContent(label), EditorStyles.boldLabel); foldOutAnimBool.target = EditorGUI.Foldout(foldoutRect, foldOutAnimBool.target, string.Empty, true); FontStyle origFontStyle = EditorStyles.label.fontStyle; EditorStyles.label.fontStyle = FontStyle.Bold; EditorGUI.LabelField(labelRect, label); EditorStyles.label.fontStyle = origFontStyle; EditorGUILayout.EndHorizontal(); float faded = foldOutAnimBool.faded; if (faded == 0) faded = 0.00001f; EditorGUILayout.BeginFadeGroup(faded); EditorGUI.indentLevel++; drawBlock(); EditorGUI.indentLevel--; EditorGUILayout.EndFadeGroup(); GuiLine(); } public void DrawBigBlockWithToggle(String label, string propertyName, int flagBitsName = 0, int flagIndex = 0, string shaderKeyword = null, string shaderPassName = null, string shaderPassName2 = null, Action drawBlock = null) { DrawToggle(label, propertyName, flagBitsName, flagIndex, shaderKeyword, shaderPassName, shaderPassName2, isIndentBlock: true, FontStyle.Bold, drawBlock: drawBlock); GuiLine(); } public void DrawToggleFoldOut(ref AnimBool foldOutAnimBool, String label, string propertyName = null, int flagBitsName = 0, int flagIndex = 0, string shaderKeyword = null, string shaderPassName = null, bool isIndentBlock = true, FontStyle fontStyle = FontStyle.Normal, Action drawBlock = null, Action drawEndChangeCheck = null) { if (fontStyle == FontStyle.Bold) { EditorGUILayout.Space(); } EditorGUILayout.BeginHorizontal(); var rect = EditorGUILayout.GetControlRect(); var toggleRect = GetRectAfterLabelWidth(rect); var foldoutRect = new Rect(rect.x, rect.y, rect.width, rect.height); foldoutRect.width = toggleRect.x - foldoutRect.x; var labelRect = new Rect(rect.x + 2f, rect.y, rect.width - 2f, rect.height); bool isToggle = false; // 必须先画Toggle,不然按钮会被FoldOut和Label覆盖。 DrawToggle("", propertyName, flagBitsName, flagIndex, shaderKeyword, shaderPassName, isIndentBlock: false, fontStyle: FontStyle.Normal, rect: toggleRect, drawBlock: toggle => { isToggle = toggle; }, drawEndChangeCheck: isEndChangeToggle => { if (drawEndChangeCheck != null) { drawEndChangeCheck(isEndChangeToggle); } }); // EditorGUI.DrawRect(foldoutRect,Color.red); foldOutAnimBool.target = EditorGUI.Foldout(foldoutRect, foldOutAnimBool.target, string.Empty, true); var origFontStyle = EditorStyles.label.fontStyle; EditorStyles.label.fontStyle = fontStyle; // EditorGUI.DrawRect(labelRect,Color.blue); EditorGUI.LabelField(labelRect, label); EditorStyles.label.fontStyle = origFontStyle; EditorGUILayout.EndHorizontal(); if (isIndentBlock) EditorGUI.indentLevel++; float faded = foldOutAnimBool.faded; if (faded == 0) faded = 0.00001f; //用于欺骗FadeGroup,不要让他真的关闭了。这样会藏不住相关的GUI。我们的目的是,GUI藏住,但是逻辑还是在跑。drawBlock要执行。 EditorGUILayout.BeginFadeGroup(faded); { EditorGUI.BeginDisabledGroup(!isToggle); drawBlock?.Invoke(isToggle); EditorGUI.EndDisabledGroup(); } EditorGUILayout.EndFadeGroup(); if (isIndentBlock) EditorGUI.indentLevel--; } public void DrawToggle(String label, string propertyName = null, int flagBitsName = 0, int flagIndex = 0, string shaderKeyword = null, string shaderPassName = null, string shaderPassName2 = null, bool isIndentBlock = true, FontStyle fontStyle = FontStyle.Normal, Rect rect = new Rect(), Action drawBlock = null, Action drawEndChangeCheck = null) { if (propertyName != null && GetProperty(propertyName) == null) return; if (fontStyle == FontStyle.Bold) { EditorGUILayout.Space(); } bool isToggle = false; if (propertyName != null) { isToggle = GetProperty(propertyName).floatValue > 0.5f ? true : false; } else if (flagBitsName != 0 && shaderFlags[0] != null) { isToggle = shaderFlags[0].CheckFlagBits(flagBitsName, index: flagIndex); } else if (shaderKeyword != null) { isToggle = mats[0].IsKeywordEnabled(shaderKeyword); } else if (shaderPassName != null) { isToggle = mats[0].GetShaderPassEnabled(shaderPassName); } else if (shaderPassName2 != null) { isToggle = mats[0].GetShaderPassEnabled(shaderPassName2); } if (propertyName != null) { EditorGUI.showMixedValue = GetProperty(propertyName).hasMixedValue; } for (int i = 0; i < mats.Count; i++) { if (isToggle) { if (shaderKeyword != null) { mats[i].EnableKeyword(shaderKeyword); } if (shaderPassName != null) { mats[i].SetShaderPassEnabled(shaderPassName, true); } if (shaderPassName2 != null) { mats[i].SetShaderPassEnabled(shaderPassName2, true); } } else { if (shaderKeyword != null) { mats[i].DisableKeyword(shaderKeyword); } if (shaderPassName != null) { mats[i].SetShaderPassEnabled(shaderPassName, false); } if (shaderPassName2 != null) { mats[i].SetShaderPassEnabled(shaderPassName2, false); } } } EditorGUI.BeginChangeCheck(); var origFontStyle = EditorStyles.label.fontStyle; EditorStyles.label.fontStyle = fontStyle; if (rect.width > 0) //给FoldOut功能使用。 { isToggle = EditorGUI.Toggle(rect, isToggle, EditorStyles.toggle); } else { isToggle = EditorGUILayout.Toggle(label, isToggle); } EditorStyles.label.fontStyle = origFontStyle; if (EditorGUI.EndChangeCheck()) { for (int i = 0; i < mats.Count; i++) { if (isToggle) { if (propertyName != null) { GetProperty(propertyName).floatValue = 1; } if (flagBitsName != 0 && shaderFlags[i] != null) { shaderFlags[i].SetFlagBits(flagBitsName, index: flagIndex); } if (shaderKeyword != null) { mats[i].EnableKeyword(shaderKeyword); } if (shaderPassName != null) { mats[i].SetShaderPassEnabled(shaderPassName, true); } if (shaderPassName2 != null) { mats[i].SetShaderPassEnabled(shaderPassName2, true); } } else { if (propertyName != null) { GetProperty(propertyName).floatValue = 0; } if (flagBitsName != 0 && shaderFlags[i] != null) { shaderFlags[i].ClearFlagBits(flagBitsName, index: flagIndex); } if (shaderKeyword != null) { mats[i].DisableKeyword(shaderKeyword); } if (shaderPassName != null) { mats[i].SetShaderPassEnabled(shaderPassName, false); } if (shaderPassName2 != null) { mats[i].SetShaderPassEnabled(shaderPassName2, false); } } } drawEndChangeCheck?.Invoke(isToggle); } if (isIndentBlock) EditorGUI.indentLevel++; drawBlock?.Invoke(isToggle); if (isIndentBlock) EditorGUI.indentLevel--; EditorGUI.showMixedValue = false; } public void DrawSlider(string label, string propertyName, float minValue, float maxValue, Action drawBlock = null) { EditorGUI.showMixedValue = GetProperty(propertyName).hasMixedValue; float f = GetProperty(propertyName).floatValue; EditorGUI.BeginChangeCheck(); f = EditorGUILayout.Slider(label, f, minValue, maxValue); if (EditorGUI.EndChangeCheck()) { GetProperty(propertyName).floatValue = f; } drawBlock?.Invoke(f); EditorGUI.showMixedValue = false; } public void DrawFloat(string label, string propertyName, bool isReciprocal = false, Action drawBlock = null) { EditorGUI.showMixedValue = GetProperty(propertyName).hasMixedValue; float f = GetProperty(propertyName).floatValue; if (isReciprocal) f = 1 / f; EditorGUI.BeginChangeCheck(); f = EditorGUILayout.FloatField(label, f); if (isReciprocal) f = 1 / f; if (EditorGUI.EndChangeCheck()) { GetProperty(propertyName).floatValue = f; } drawBlock?.Invoke(f); EditorGUI.showMixedValue = false; } public void DrawVector4In2Line(string propertyName, string firstLineLabel = null, string secondLineLabel = null, Action drawBlock = null) { MaterialProperty property = GetProperty(propertyName); EditorGUI.showMixedValue = property.hasMixedValue; Vector2 xy = new Vector2(property.vectorValue.x, property.vectorValue.y); Vector2 zw = new Vector2(property.vectorValue.z, property.vectorValue.w); EditorGUI.BeginChangeCheck(); if (firstLineLabel != null) { xy = EditorGUILayout.Vector2Field(firstLineLabel, xy); } if (secondLineLabel != null) { zw = EditorGUILayout.Vector2Field(secondLineLabel, zw); } if (EditorGUI.EndChangeCheck()) { property.vectorValue = new Vector4(xy.x, xy.y, zw.x, zw.y); } drawBlock?.Invoke(); EditorGUI.showMixedValue = false; } float GetCompInVec4(Vector4 vec, string comp) { float f = 0; switch (comp) { case "x": f = vec.x; break; case "y": f = vec.y; break; case "z": f = vec.z; break; case "w": f = vec.w; break; } return f; } Vector4 SetCompInVec4(Vector4 vec, string comp, float value) { switch (comp) { case "x": vec.x = value; break; case "y": vec.y = value; break; case "z": vec.z = value; break; case "w": vec.w = value; break; } return vec; } public void DrawVector4MinMaxSlider(string propertyName, string Lable, string minChannel, string maxChanel, float minValue = 0f, float maxValue = 1f, Action drawBlock = null) { EditorGUI.showMixedValue = GetProperty(propertyName).hasMixedValue; Vector4 vec = GetProperty(propertyName).vectorValue; float minChannelVal = GetCompInVec4(vec, minChannel); float maxChanelVal = GetCompInVec4(vec, maxChanel); EditorGUI.BeginChangeCheck(); using (EditorGUILayout.HorizontalScope scope = new EditorGUILayout.HorizontalScope()) { EditorGUILayout.PrefixLabel(Lable); minChannelVal = EditorGUILayout.FloatField(minChannelVal, new GUILayoutOption[] { GUILayout.Width(80) }); EditorGUILayout.MinMaxSlider(ref minChannelVal, ref maxChanelVal, minValue, maxValue); maxChanelVal = EditorGUILayout.FloatField(maxChanelVal, new GUILayoutOption[] { GUILayout.Width(80) }); } if (EditorGUI.EndChangeCheck()) { vec = SetCompInVec4(vec, minChannel, minChannelVal); vec = SetCompInVec4(vec, maxChanel, maxChanelVal); GetProperty(propertyName).vectorValue = vec; } EditorGUI.showMixedValue = false; } public void DrawVector4Componet(string label, string propertyName, string channel, bool isSlider, float minValue = 0, float maxValue = 1, float powerSlider = 1, float multiplier = 1, bool isReciprocal = false, Action drawBlock = null) { EditorGUI.showMixedValue = GetProperty(propertyName).hasMixedValue; Vector4 vec = GetProperty(propertyName).vectorValue; float f = GetCompInVec4(vec, channel); f *= multiplier; if (isReciprocal) f = 1 / f; EditorGUI.BeginChangeCheck(); if (isSlider) { if (powerSlider > 1) { f = PowerSlider(EditorGUILayout.GetControlRect(new GUILayoutOption[] { GUILayout.Height(18) }), new GUIContent(label), f, minValue, maxValue, powerSlider); } else { f = EditorGUILayout.Slider(label, f, minValue, maxValue); } } else { f = EditorGUILayout.FloatField(label, f); } if (isReciprocal) f = 1 / f; f /= multiplier; if (EditorGUI.EndChangeCheck()) { GetProperty(propertyName).vectorValue = SetCompInVec4(vec, channel, f); } drawBlock?.Invoke(f); EditorGUI.showMixedValue = false; } public void DrawVector4XYZComponet(string label, string propertyName, Action drawBlock = null) { EditorGUI.showMixedValue = GetProperty(propertyName).hasMixedValue; Vector4 originVec = GetProperty(propertyName).vectorValue; Vector3 vec = originVec; EditorGUI.BeginChangeCheck(); vec = EditorGUILayout.Vector3Field(label, vec); if (EditorGUI.EndChangeCheck()) { GetProperty(propertyName).vectorValue = new Vector4(vec.x, vec.y, vec.z, originVec.w); } drawBlock?.Invoke(vec); EditorGUI.showMixedValue = false; } public enum SamplerWarpMode { Repeat, Clamp, RepeatX_ClampY, ClampX_RepeatY } public Rect GetRectAfterLabelWidth(Rect rect, bool ignoreIndent = false) { Rect rectAfterLabelWidth = MaterialEditor.GetRectAfterLabelWidth(rect); //右边缘是准的。 Rect leftAlignedFieldRect = MaterialEditor.GetLeftAlignedFieldRect(rect); //左边缘是准的,实际有2f空隙。 float x = leftAlignedFieldRect.x + 2f; float width = rectAfterLabelWidth.x + rectAfterLabelWidth.width - x; var newRec = new Rect(x, rectAfterLabelWidth.y, width, rectAfterLabelWidth.height); if (ignoreIndent) { float indent = (float)EditorGUI.indentLevel * 15f; newRec.x -= indent; newRec.width += indent; } // // EditorGUI.DrawRect(leftRect,Color.red); // float biasWidth = EditorGUI.indentLevel * 15f - 2f; // leftRect.x -= biasWidth; // leftRect.width += biasWidth; // EditorGUI.DrawRect(leftRect,Color.green); return newRec; } public void DrawTextureFoldOut(ref AnimBool foldOutAnimBool, string label, string texturePropertyName, string colorPropertyName = null, bool drawScaleOffset = true, bool drawWrapMode = false, int flagBitsName = 0, int flagIndex = 2, Action drawBlock = null) { EditorGUILayout.BeginHorizontal(); var rect = EditorGUILayout.GetControlRect(); var foldoutRect = new Rect(rect.x, rect.y, rect.width - MaterialEditor.GetRectAfterLabelWidth(rect).width, rect.height); var textureThumbnialRect = new Rect(rect.x + 2f, rect.y, 14f, rect.height); var labelRect = new Rect(rect.x + 35f, rect.y, rect.width - 18f, rect.height); Texture texture = matEditor.TexturePropertyMiniThumbnail(textureThumbnialRect, GetProperty(texturePropertyName), "", ""); EditorGUI.LabelField(labelRect, label); foldOutAnimBool.target = EditorGUI.Foldout(foldoutRect, foldOutAnimBool.target, string.Empty, true); if (colorPropertyName != null) { Rect colorPropRect = GetRectAfterLabelWidth(rect, true); // colorPropRect.x -= EditorGUI.indentLevel Color color = matEditor.ColorProperty(colorPropRect, GetProperty(colorPropertyName), ""); } EditorGUILayout.EndHorizontal(); float faded = foldOutAnimBool.faded; if (faded == 0) faded = 0.00001f; EditorGUILayout.BeginFadeGroup(faded); EditorGUI.BeginDisabledGroup(texture == null); DrawAfterTexture(true, label, texturePropertyName, drawScaleOffset, drawWrapMode, flagBitsName, flagIndex, drawBlock); EditorGUI.EndDisabledGroup(); EditorGUILayout.EndFadeGroup(); } public void DrawTexture(string label, string texturePropertyName, string colorPropertyName = null, bool drawScaleOffset = true, bool drawWrapMode = false, int flagBitsName = 0, int flagIndex = 2, Action drawBlock = null) { bool hasTexture = mats[0].GetTexture(texturePropertyName) != null; matEditor.TexturePropertySingleLine(new GUIContent(label), GetProperty(texturePropertyName), GetProperty(colorPropertyName)); DrawAfterTexture(hasTexture, label, texturePropertyName, drawScaleOffset, drawWrapMode, flagBitsName, flagIndex, drawBlock); } public void DrawAfterTexture(bool hasTexture, string label, string texturePropertyName, bool drawScaleOffset = true, bool drawWrapMode = false, int flagBitsName = 0, int flagIndex = 2, Action drawBlock = null) { EditorGUI.indentLevel++; EditorGUI.BeginDisabledGroup(!hasTexture); if (drawWrapMode) { //这个多选材质就不出现了,不好处理 if (mats.Count == 1) { int tmpWrapMode = shaderFlags[0].CheckFlagBits(flagBitsName, index: flagIndex) ? 1 : 0; tmpWrapMode = shaderFlags[0].CheckFlagBits(flagBitsName << 16, index: flagIndex) ? tmpWrapMode + 2 : tmpWrapMode; tmpWrapMode = EditorGUILayout.Popup(new GUIContent(label + "循环模式"), tmpWrapMode, Enum.GetNames(typeof(SamplerWarpMode))); switch (tmpWrapMode) { case 0: shaderFlags[0].ClearFlagBits(flagBitsName, index: flagIndex); shaderFlags[0].ClearFlagBits(flagBitsName << 16, index: flagIndex); break; case 1: shaderFlags[0].SetFlagBits(flagBitsName, index: flagIndex); shaderFlags[0].ClearFlagBits(flagBitsName << 16, index: flagIndex); break; case 2: shaderFlags[0].ClearFlagBits(flagBitsName, index: flagIndex); shaderFlags[0].SetFlagBits(flagBitsName << 16, index: flagIndex); break; case 3: shaderFlags[0].SetFlagBits(flagBitsName, index: flagIndex); shaderFlags[0].SetFlagBits(flagBitsName << 16, index: flagIndex); break; } } } if (drawScaleOffset) { matEditor.TextureScaleOffsetProperty(GetProperty(texturePropertyName)); } drawBlock?.Invoke(GetProperty(texturePropertyName).textureValue); EditorGUI.indentLevel--; EditorGUI.EndDisabledGroup(); } public void DrawPopUp(string label, string propertyName, string[] options, string[] toolTips = null, Action drawBlock = null) { MaterialProperty property = GetProperty(propertyName); if (property == null) return; EditorGUI.showMixedValue = property.hasMixedValue; float mode = property.floatValue; EditorGUI.BeginChangeCheck(); GUIContent[] optionGUIContents = new GUIContent[options.Length]; for (int i = 0; i < optionGUIContents.Length; i++) { if (toolTips != null && toolTips.Length == options.Length) { optionGUIContents[i] = new GUIContent(options[i], toolTips[i]); } else { optionGUIContents[i] = new GUIContent(options[i]); } } mode = EditorGUILayout.Popup(new GUIContent(label), (int)mode, optionGUIContents); if (EditorGUI.EndChangeCheck()) { property.floatValue = mode; } drawBlock?.Invoke(mode); EditorGUI.showMixedValue = false; } public MaterialProperty GetProperty(string propertyName) { foreach (ShaderPropertyPack pack in ShaderPropertyPacks) { if (pack.name == propertyName) { return pack.property; } } // Debug.LogError("材质球" + mat.name + "找不到属性" + propertyName, mat); return null; } public void DrawRenderQueue(MaterialProperty queueBiasProp) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Queue:" + mats[0].renderQueue); int QueueBias = (int)queueBiasProp.floatValue; QueueBias = EditorGUILayout.IntField("QueueBias:", QueueBias); queueBiasProp.floatValue = QueueBias; EditorGUILayout.EndHorizontal(); } void GuiLine(int i_height = 1) { Rect rect = EditorGUILayout.GetControlRect(false, i_height); rect.height = i_height; EditorGUI.DrawRect(rect, new Color(0.5f, 0.5f, 0.5f, 0.5f)); } public static float PowerSlider(Rect position, GUIContent label, float value, float leftValue, float rightValue, float power) { var editorGuiType = typeof(EditorGUI); var methodInfo = editorGuiType.GetMethod( "PowerSlider", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static, null, new[] { typeof(Rect), typeof(GUIContent), typeof(float), typeof(float), typeof(float), typeof(float) }, null); if (methodInfo != null) { return (float)methodInfo.Invoke(null, new object[] { position, label, value, leftValue, rightValue, power }); } return leftValue; } } }