Shader "Hidden/Custom/Pixelate" { SubShader { Tags { "RenderPipeline" = "UniversalPipeline" } Pass { Name "Pixelate Pass" ZTest Always Cull Off ZWrite Off HLSLPROGRAM #pragma vertex PixelatePassVert #pragma fragment PixelatePassFrag #include "PixelatePass.hlsl" ENDHLSL } } }