Files
ichni_Creator_Studio/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteEffect/DTMNoteMissTransparent.cs
SoulliesOfficial a9bc898e4c 更新
2025-09-19 23:39:23 -04:00

111 lines
3.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMNoteMissTransparent : NoteMissEffect
{
public List<Renderer> noteRenderers;
public DTMNoteMissTransparent(NoteVisualBase noteVisual, float effectTime)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.effectTime = effectTime;
this.noteRenderers = new List<Renderer>();
foreach (GameObject part in noteVisual.notePartList)
{
Renderer rend = part.GetComponent<Renderer>();
if(rend != null)
{
noteRenderers.Add(rend);
}
}
}
public override void Recover()
{
noteVisual.noteMain.SetActive(true);
noteRenderers[0].materials[1].SetFloat("_GlowIntensity", 4f);
foreach (var renderer in noteRenderers)
{
foreach (Material m in renderer.materials)
{
m.SetFloat("_MainAlpha", 1);
}
}
}
public override void PreExecute()
{
if (noteVisual is DTMNoteVisualHold)
{
noteRenderers[0].materials[1].SetFloat("_GlowIntensity", 0.25f);
}
}
public override void Execute()
{
float e = AnimationCurveEvaluator.Evaluate(AnimationCurveType.OutQuad, effectProgressPercent);
float alpha = (1 - e) / 4f;
foreach (var renderer in noteRenderers)
{
foreach (Material m in renderer.materials)
{
m.SetFloat("_MainAlpha", alpha);
}
}
}
public override void Adjust()
{
noteVisual.noteMain.SetActive(false);
foreach (var renderer in noteRenderers)
{
foreach (Material m in renderer.materials)
{
m.SetFloat("_MainAlpha", 0);
}
}
}
public override EffectBase_BM ConvertToBM()
{
return new DTMNoteMissTransparent_BM(effectTime);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("DTM Note Miss Transparent");
var subcontainer = container.GenerateSubcontainer(3);
var effectTimeField = inspector.GenerateInputField(this, subcontainer, "Effect Time", nameof(effectTime));
}
}
namespace Beatmap
{
public class DTMNoteMissTransparent_BM : NoteMissEffect_BM
{
public DTMNoteMissTransparent_BM()
{
}
public DTMNoteMissTransparent_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new DTMNoteMissTransparent(attachedGameElement as NoteVisualBase, effectTime);
}
}
}
}