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ichni_Official/Assets/Plugins/Wingman/WingmanComponentCopy.cs

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2025-07-08 14:28:40 -04:00
#if UNITY_EDITOR
using System;
using UnityEditor;
using UnityEngine;
namespace WingmanInspector {
public class WingmanComponentCopy {
public SerializedObject SerializedObject;
public Type ComponentType;
public WingmanComponentCopy(Component component) {
SerializedObject = new(component);
ComponentType = component.GetType();
}
}
}
#endif