21 lines
468 B
C#
21 lines
468 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Ichni.Menu
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{
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public abstract class SettingsWindow : SerializedMonoBehaviour
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{
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public GameSettings gameSettings => SettingsManager.instance.gameSettings;
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public abstract void Initialize();
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public abstract void SetValuesFromSettings();
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public virtual void SwitchOut()
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{
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}
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}
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}
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