Files

107 lines
3.9 KiB
C#
Raw Permalink Normal View History

2025-06-03 02:42:28 -04:00
using System;
using System.Collections.Generic;
using Dreamteck.Splines;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using Unity.VisualScripting;
namespace Ichni.RhythmGame
{
2026-03-14 03:13:10 -04:00
public class Tap : NoteBase
2025-06-03 02:42:28 -04:00
{
2026-03-14 03:13:10 -04:00
#region [] Generation & Initialization
2025-06-03 02:42:28 -04:00
public static Tap GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated,
GameElement parentElement, float exactJudgeTime)
{
2026-03-14 03:13:10 -04:00
Tap tap = LeanPool.Spawn(GameManager.Instance.basePrefabs.tapNote, parentElement.transform).GetComponent<Tap>();
2025-06-03 02:42:28 -04:00
tap.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
tap.exactJudgeTime = exactJudgeTime;
2026-03-14 03:13:10 -04:00
tap.judgeIntervals = NoteJudgeIntervals.TapDefault; // 接入了你改好的享元单例
2025-07-26 04:20:25 -04:00
2026-03-14 03:13:10 -04:00
if (parentElement.TryGetComponent(out Track track) && track.trackTimeSubmodule != null)
2025-06-03 02:42:28 -04:00
{
2026-03-14 03:13:10 -04:00
tap.track = track;
tap.trackPositioner.enabled = true;
tap.trackPositioner.spline = track.trackPathSubmodule.path;
tap.isOnTrack = true;
tap.UpdateNoteInTrack(CoreServices.TimeProvider.SongTime);
2025-06-03 02:42:28 -04:00
}
else
{
tap.track = null;
tap.isOnTrack = false;
}
return tap;
}
2026-03-14 03:13:10 -04:00
public override void SetDefaultSubmodules()
{
base.SetDefaultSubmodules();
NoteAudioSubmodule = new NoteAudioSubmodule(this, "DefaultTap");
}
#endregion
#region [] Main Update
public override bool ManualUpdate(float currentSongTime)
2025-06-03 02:42:28 -04:00
{
2025-07-21 05:42:20 -04:00
if (!isFirstJudged && !isDuringJudging &&
2026-03-14 03:13:10 -04:00
currentSongTime >= exactJudgeTime + judgeIntervals.beforeMiss.intervalStart &&
!GameManager.Instance.noteJudgeManager.checkingTapList.Contains(this))
2025-06-03 02:42:28 -04:00
{
2025-07-21 05:42:20 -04:00
isDuringJudging = true;
2026-03-14 03:13:10 -04:00
GameManager.Instance.noteJudgeManager.checkingTapList.Add(this);
2025-06-03 02:42:28 -04:00
}
2026-03-14 03:13:10 -04:00
return base.ManualUpdate(currentSongTime);
2025-06-03 02:42:28 -04:00
}
2025-07-21 05:42:20 -04:00
protected override void RemoveFromCheckingList()
{
2026-03-14 03:13:10 -04:00
if (GameManager.Instance.noteJudgeManager.checkingTapList.Contains(this))
GameManager.Instance.noteJudgeManager.checkingTapList.Remove(this);
2025-07-21 05:42:20 -04:00
}
2026-03-14 03:13:10 -04:00
#endregion
2025-07-21 05:42:20 -04:00
2026-03-14 03:13:10 -04:00
#region [] Judgement Logic
public bool CheckJudgeAvailability(InputUnitTap inputUnitTap)
2025-06-03 02:42:28 -04:00
{
2026-03-14 03:13:10 -04:00
foreach (var judgeUnit in NoteJudgeSubmodule.judgeUnitList)
{
if (!judgeUnit.CheckJudgeAvailability(inputUnitTap)) return false;
}
return true;
2025-06-03 02:42:28 -04:00
}
2026-03-14 03:13:10 -04:00
protected override NoteJudgeType GetStartJudgeType(float timeDifference) => judgeIntervals.GetNoteJudgeType(timeDifference);
public override void ExecuteStartJudge(float triggerTime)
2025-06-03 02:42:28 -04:00
{
2025-08-11 14:04:06 -04:00
RemoveFromCheckingList();
float timeDifference = triggerTime - exactJudgeTime;
NoteJudgeType startJudgeType = GetStartJudgeType(timeDifference);
2026-03-14 03:13:10 -04:00
GameManager.Instance.playingRecorder.resultData.Add(timeDifference);
switch (startJudgeType)
2025-08-11 14:04:06 -04:00
{
2026-03-14 03:13:10 -04:00
case NoteJudgeType.Perfect: Perfect(triggerTime); break;
case NoteJudgeType.Good: Good(triggerTime); break;
case NoteJudgeType.Bad: Bad(triggerTime); break;
case NoteJudgeType.Miss: Miss(triggerTime); break;
2025-08-11 14:04:06 -04:00
}
2025-06-03 02:42:28 -04:00
2025-08-11 14:04:06 -04:00
if (startJudgeType != NoteJudgeType.Miss)
2026-03-14 03:13:10 -04:00
NoteAudioSubmodule.PlayGeneralJudgeAudios();
2025-08-11 14:04:06 -04:00
isFirstJudged = true;
isFinalJudged = true;
2025-06-03 02:42:28 -04:00
}
2026-03-14 03:13:10 -04:00
#endregion
2025-06-03 02:42:28 -04:00
2026-03-14 03:13:10 -04:00
#region [] Beatmap Method
#endregion
2025-06-03 02:42:28 -04:00
}
2026-03-14 03:13:10 -04:00
}