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ichni_Official/Assets/Scripts/Game/GameElements/Track/Track.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
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using Lean.Pool;
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using Sirenix.OdinInspector;
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using UniRx;
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using UnityEngine;
using UnityEngine.Serialization;
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namespace Ichni.RhythmGame
{
public partial class Track : GameElement, IHaveTransformSubmodule, IHaveTimeDurationSubmodule, IScheduledElement, IHaveDirtyMarkSubmodule
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{
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#region [] Essential Configs
public GameObject trackRenderer;
#endregion
#region [] Submodules
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public TransformSubmodule transformSubmodule { get; set; }
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
public TrackPathSubmodule trackPathSubmodule { get; set; }
public TrackTimeSubmodule trackTimeSubmodule { get; set; }
public TrackRendererSubmodule trackRendererSubmodule { get; set; }
public DirtyMarkSubmodule dirtyMarkSubmodule { get; set; }
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#endregion
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#region [] Lifecycle & Factory
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public static Track GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated, GameElement parentElement)
{
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Track track = LeanPool.Spawn(GameManager.Instance.basePrefabs.track, parentElement.transform).GetComponent<Track>();
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track.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
if (parentElement is ElementFolder folder)
{
folder.trackList.Add(track);
}
return track;
}
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public override void SetDefaultSubmodules()
{
transformSubmodule = new TransformSubmodule(this);
timeDurationSubmodule = new TimeDurationSubmodule(this);
trackPathSubmodule = new TrackPathSubmodule(this, TrackSpaceType.CatmullRom, TrackSamplingType.TimeDistributed, false, false);
dirtyMarkSubmodule = new DirtyMarkSubmodule(this);
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trackTimeSubmodule = null;
trackRendererSubmodule = null;
}
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public override void AfterInitialize()
{
base.AfterInitialize();
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// 保留 TrackManager 注册以维持 ManualLateUpdate 的 refreshedThisFrame 清除逻辑
GameManager.Instance.trackManager.RegisterTrack(this);
// 注册调度器 Phase 4TrackCore驱动 ManualUpdate
CoreServices.UpdateScheduler.Register(UpdatePhase.TrackCore, this);
CoreServices.UpdateScheduler.RegisterTrackSpline(this);
if (trackPathSubmodule != null)
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{
if (trackPathSubmodule.pathNodeList.Count > 3) trackPathSubmodule.ClosePath();
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}
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if (trackRendererSubmodule != null)
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{
trackRendererSubmodule.meshGenerator.autoUpdate =
GameManager.Instance.trackManager.EnableTrackAutoUpdate;
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}
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}
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#endregion
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#region [] Main Update
public void ManualUpdate(float currentSongTime)
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{
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if (timeDurationSubmodule.CheckTimeInDuration(currentSongTime))
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{
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(trackTimeSubmodule as TrackTimeSubmoduleMovable)?.UpdateTrackPart(currentSongTime);
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}
}
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public void ManualLateUpdate()
{
if (trackPathSubmodule != null) trackPathSubmodule.refreshedThisFrame = false;
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}
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#region [IScheduledElement] Scheduler Interface
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public override void ScheduledUpdate(UpdatePhase phase, float songTime)
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{
ManualUpdate(songTime);
}
public override bool IsScheduledActive => isActiveAndEnabled;
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#endregion
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#endregion
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#region [] Behavior Overrides
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public override void Refresh()
{
base.Refresh();
trackPathSubmodule?.Refresh();
trackTimeSubmodule?.Refresh();
trackRendererSubmodule?.Refresh();
}
public override void OnDelete()
{
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GameManager.Instance.trackManager.UnregisterTrack(this);
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CoreServices.UpdateScheduler.Unregister(UpdatePhase.TrackCore, this);
CoreServices.UpdateScheduler.UnregisterTrackSpline(this);
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if (parentElement is ElementFolder folder) folder.trackList.Remove(this);
}
public void OnDirtyRefresh(Dictionary<string, bool> flags)
{
Refresh();
}
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#endregion
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}
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#region [] Enums
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public partial class Track
{
public enum TrackSpaceType
{
CatmullRom = 0,
BSpline = 1,
Linear = 3
}
public enum TrackSamplingType
{
TimeDistributed = 0,
DistanceDistributed = 1
}
}
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#endregion
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}