Files
ichni_Official/Assets/Scripts/UI/SongSelection/SongSelectionUIPage.cs

75 lines
2.3 KiB
C#
Raw Normal View History

2025-07-21 05:42:20 -04:00
using DG.Tweening;
2025-07-26 04:20:25 -04:00
using Ichni.RhythmGame;
2025-06-14 14:42:49 -04:00
using Ichni.UI;
2025-08-11 14:04:06 -04:00
using UnityEngine.Events;
2025-07-08 14:28:40 -04:00
using UnityEngine.UI;
2025-07-21 05:42:20 -04:00
using UnityEngine.UI.Extensions;
2025-06-03 02:42:28 -04:00
2025-08-11 14:04:06 -04:00
namespace Ichni.Menu
2025-06-03 02:42:28 -04:00
{
2025-07-21 05:42:20 -04:00
public partial class SongSelectionUIPage : UIPageBase
2025-06-03 02:42:28 -04:00
{
2025-08-11 14:04:06 -04:00
public Button backButton;
2025-07-21 05:42:20 -04:00
public Gradient2 backgroundFrames;
public float framePositionOffset = -1;
2025-07-10 08:42:30 -04:00
public SongListControllerUI songListController;
2025-07-21 05:42:20 -04:00
public PlaySongUI playSongUI;
public SongInfoUI songInfoUI;
public DifficultySelectionContainer difficultySelectionContainer;
public int currentSelectedDifficultyIndex;
2025-06-14 14:42:49 -04:00
2025-08-11 14:04:06 -04:00
protected override void Awake()
{
base.Awake();
fadeOutAction = () =>
{
songListController.ClearSongTabs();
MenuInputManager.OnMoveUp -= songListController.GoToFormerTab;
MenuInputManager.OnMoveDown -= songListController.GoToNextTab;
};
fadeInStartAction = () =>
{
songListController.InitializeList();
};
fadeInFinishAction = () =>
{
MenuInputManager.OnMoveUp += songListController.GoToFormerTab;
MenuInputManager.OnMoveDown += songListController.GoToNextTab;
};
backButton.onClick.AddListener(() =>
{
FadeOut();
MenuManager.instance.chapterSelectionUIPage.FadeIn();
MenuAudioManager.instance.audioContainer.StopEvent("PlayPreview");
});
songInfoUI.SetUp();
}
2025-07-21 05:42:20 -04:00
private void Start()
{
currentSelectedDifficultyIndex = 0;
2025-07-08 14:28:40 -04:00
2025-07-21 05:42:20 -04:00
Sequence framesSeq = DOTween.Sequence();
framesSeq.Append(DOTween.To(() => framePositionOffset, x => framePositionOffset = x, 1f, 1f)
.SetEase(Ease.Linear)
.OnUpdate(() => backgroundFrames.Offset = framePositionOffset));
framesSeq.AppendInterval(4f);
framesSeq.SetLoops(-1, LoopType.Restart);
framesSeq.Play();
2025-06-14 14:42:49 -04:00
}
2025-06-03 02:42:28 -04:00
}
2025-07-21 05:42:20 -04:00
public partial class SongSelectionUIPage
{
public SongItemData selectedSong;
public DifficultyData selectedDifficulty;
2025-07-26 04:20:25 -04:00
public SongStatusSave selectedSave;
2025-07-21 05:42:20 -04:00
}
2025-06-03 02:42:28 -04:00
}