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ichni_Official/Assets/Scripts/UI/SongSelection/SongSelectionUIPage.cs

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using System;
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using System.Collections;
using System.Collections.Generic;
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using Ichni.Menu;
using Ichni.Menu.UI;
using Ichni.UI;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Ichni.Menu.UI
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{
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public class SongSelectionUIPage : UIPageBase
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{
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public GameObject songSelectionTabPrefab;
public RectTransform songSelectionTabContainer;
public List<SongSelectionTabUI> songSelectionTabs;
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public bool isLowpassing;
public Button lowPassFilterButton;
public bool isHighpassing;
public Button highPassFilterButton;
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private void Start()
{
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//GenerateSongTabs();
lowPassFilterButton.onClick.AddListener(() =>
{
Debug.Log("Low Pass Filter Button Clicked");
isLowpassing = !isLowpassing;
float value = isLowpassing ? 33f : 100f;
MenuAudioManager.instance.audioContainer.SetRTPC("PreviewLowPassFilter", value);
});
highPassFilterButton.onClick.AddListener(() =>
{
Debug.Log("High Pass Filter Button Clicked");
isHighpassing = !isHighpassing;
float value = isHighpassing ? 33f : 100f;
MenuAudioManager.instance.audioContainer.SetRTPC("PreviewHighPassFilter", value);
});
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}
public void GenerateSongTabs()
{
string chapter = ChapterSelectionManager.instance.currentChapter;
ChapterSelectionUnit chapterUnit = ChapterSelectionManager.instance.chapters.Find(c => c.chapterIndex == chapter);
foreach (SongItemData song in chapterUnit.songs)
{
SongSelectionTabUI tab = Instantiate(songSelectionTabPrefab, songSelectionTabContainer).GetComponent<SongSelectionTabUI>();
tab.SetUpTab(song);
}
}
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private void ClearTabs()
{
foreach (SongSelectionTabUI tab in songSelectionTabs)
{
Destroy(tab.gameObject);
}
songSelectionTabs.Clear();
}
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}
}