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ichni_Official/Assets/Scripts/Wwise/SongPlayer.cs

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using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
using Event = AK.Wwise.Event;
namespace Ichni
{
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public class SongPlayer : SerializedMonoBehaviour
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{
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public AudioManager audioManager;
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public Event PlayMusicEvent; // 播放背景音乐的事件
public Event ResumeMusicEvent; // 恢复播放背景音乐的事件
public Event PauseMusicEvent; // 暂停播放背景音乐的事件
public Event StopMusicEvent; // 停止播放背景音乐的事件
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private uint _playingId;
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public float songTimeSegment = 0;
public float pauseTimeSegment;
private float duration;
private float recordedSongSeg;
public float judgeOffset = 0;
private void Update()
{
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if (audioManager.isLoading)
{
return;
}
if (audioManager.isDelaying)
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{
songTimeSegment += Time.deltaTime;
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songTimeSegment = Mathf.Max(songTimeSegment, 0); // 确保时间段不为负数
if (songTimeSegment >= 0)
{
audioManager.isDelaying = false;
}
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}
else
{
if (GameManager.instance.isDebugging)
{
return;
}
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if (audioManager.isFinished)
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{
songTimeSegment = recordedSongSeg;
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return;
}
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if (audioManager.isPlaying)
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{
songTimeSegment = PlaySegment() / 1000f + (judgeOffset / 1000f);
if (songTimeSegment > 0)
{
recordedSongSeg = songTimeSegment;
}
else if (songTimeSegment == 0 && recordedSongSeg > 0)
{
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audioManager.isFinished = true;
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songTimeSegment = recordedSongSeg;
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GameManager.instance.summaryPageCanvas.FadeIn();
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}
//Debug.Log($"Song Time Segment: {songTimeSegment}, Recorded Segment: {recordedSongSeg}");
}
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else if (audioManager.isPausing)
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{
songTimeSegment = pauseTimeSegment / 1000f + (judgeOffset / 1000f);
}
}
}
[Button]
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public void PlaySong()
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{
_playingId = PlayMusicEvent.Post(gameObject,
(uint)AkCallbackType.AK_EnableGetMusicPlayPosition | (uint)AkCallbackType.AK_MusicSyncAll,
OnMusicEvent, null);
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audioManager.isPlaying = true;
audioManager.isPausing = false;
audioManager.isFinished = false;
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}
[Button]
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public void PauseSong()
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{
pauseTimeSegment = PlaySegment();
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audioManager.isPlaying = false;
audioManager.isPausing = true;
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PauseMusicEvent.Post(gameObject);
Time.timeScale = 0;
}
[Button]
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public void ResumeSong()
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{
Time.timeScale = 1;
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audioManager.isPlaying = true;
audioManager.isPausing = false;
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ResumeMusicEvent.Post(gameObject);
}
[Button]
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public void StopSong()
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{
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audioManager.isPlaying = false;
audioManager.isPausing = false;
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StopMusicEvent.Post(gameObject);
}
private void OnMusicEvent(object in_cookie, AkCallbackType in_type, AkCallbackInfo in_info)
{
if (in_info is AkMusicSyncCallbackInfo)
{
if (in_type == AkCallbackType.AK_EndOfEvent)
{
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audioManager.isFinished = true;
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}
if (in_type is AkCallbackType.AK_MusicSyncExit)
{
//GameManager.gameManager.OpenSummary();
}
}
}
int PlaySegment()
{
AkSegmentInfo segmentInfo = new AkSegmentInfo();
AkSoundEngine.GetPlayingSegmentInfo(_playingId, segmentInfo,true);
return segmentInfo.iCurrentPosition;
}
}
}