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ichni_Official/Assets/Scripts/Wwise/AudioManager.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using AK.Wwise;
using UnityEngine;
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using UnityEngine.Serialization;
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namespace Ichni
{
public class AudioManager : MonoBehaviour
{
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[FormerlySerializedAs("musicPlayer")] public SongPlayer songPlayer;
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public AudioContainer generalSoundEffects;
private void Start()
{
InformationTransistor.instance.chapterSwitch.SetValue(gameObject);
InformationTransistor.instance.musicSwitch.SetValue(gameObject);
}
}
}