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ichni_Official/Assets/Scripts/Game/Base/ProjectFiles/SongInformation.cs

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using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class SongInformation : IBaseElement
{
public AudioClip song; //曲目
public string songName;
public string songLocation; //曲名
public float bpm; //每分钟节拍数
public float delay; //设定音乐和谱面延迟Delay秒后开始在延迟中SongPosition为负数。
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public float songLength;
public float offset = 0f;
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public BaseElement_BM matchedBM { get; set; }
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public SongInformation(string songName, float bpm, float delay, float offset)
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{
this.songName = songName;
this.bpm = bpm;
this.delay = delay;
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this.offset = offset;
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GameManager.Instance.songPlayer.songTimeSegment = -delay; // 初始化时,歌曲时间为负
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}
}
}