2025-06-09 04:52:14 -04:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ichni.UI
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{
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2025-07-26 04:20:25 -04:00
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public static class UIManager
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2025-06-09 04:52:14 -04:00
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{
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private static readonly Vector2 standardResolution = new Vector2(1920, 1080);
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2025-07-26 04:20:25 -04:00
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public static float StandardRatio = 16f / 9f;
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2025-06-09 04:52:14 -04:00
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2025-07-26 04:20:25 -04:00
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public static float GetScreenRatio()
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2025-06-09 04:52:14 -04:00
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{
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return (float)Screen.width / Screen.height;
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}
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2025-07-26 04:20:25 -04:00
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public static bool IsWideScreen()
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2025-06-09 04:52:14 -04:00
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{
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return GetScreenRatio() < 1.34f;
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}
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}
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}
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