49 lines
1.0 KiB
Plaintext
49 lines
1.0 KiB
Plaintext
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$[开始]
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$Condition{
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GetVariable("Branch") == 1 -> [标题1];
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GetVariable("Branch") == 2 -> [标题2];
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}
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#上面是条件判断,获取变量Branch的值,决定进入哪个标题。
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#这是一个注释。
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#-----------
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$[标题1]
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$角色名字1: 说话内容1
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#Dialog结束了
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#-----------
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$[标题2]
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$角色名字2: 说话内容2
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$Choice(选项名字){
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选项内容A -> [选择A];
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选项内容B -> [选择B];
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}
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#上面是选项
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#-----------
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$[选择A]{
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SetVariable("ChooseResult", 1);
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GenerateDialogBlock("Departure_P2_A");
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}
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$角色名字2: 说话内容3-1
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$角色名字2: 说话内容3-2
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#标题后面的{}内为自定义函数。
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#SetVariable("ChooseResult", 1) 设置变量ChooseResult的值为1。
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#GenerateTextBlock("Departure_P2_A") 生成名字为Departure_P2_A的文本块。
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#-----------
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$[选择B]{
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SetVariable("ChooseResult", 2);
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GenerateDialogBlock("Departure_P2_B");
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}
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$角色名字2: 说话内容4-1
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$角色名字2: 说话内容4-2
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$角色名字2: 说话内容4-3
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#-----------
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