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ichni_Official/Assets/AmplifyShaderEditor/Plugins/Editor/DoCreateFunction.cs

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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEditor;
using UnityEditor.ProjectWindowCallback;
namespace AmplifyShaderEditor
{
public class DoCreateFunction : EndNameEditAction
{
public override void Action( int instanceId, string pathName, string resourceFile )
{
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#if UNITY_6000_3_OR_NEWER
UnityEngine.Object obj = EditorUtility.EntityIdToObject( instanceId );
#else
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UnityEngine.Object obj = EditorUtility.InstanceIDToObject( instanceId );
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#endif
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AssetDatabase.CreateAsset( obj, AssetDatabase.GenerateUniqueAssetPath( pathName ) );
AmplifyShaderEditorWindow.LoadShaderFunctionToASE( (AmplifyShaderFunction)obj, false );
}
}
}