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ichni_Official/Assets/Le Tai's Asset/TranslucentImage/Script/TranslucentImageEditorEnhancement.cs

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2025-06-03 02:42:28 -04:00
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
namespace LeTai.Asset.TranslucentImage
{
[ExecuteAlways]
[AddComponentMenu("UI/Translucent Image", 2)]
public partial class TranslucentImage
{
protected override void Reset()
{
base.Reset();
color = Color.white;
material = DefaultResources.Instance.material;
source = source ? source : Shims.FindObjectOfType<TranslucentImageSource>();
}
protected override void OnValidate()
{
base.OnValidate();
SetVerticesDirty();
}
}
}
#endif