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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
Technology released in source code form as part of the game integration package .
The content of this file may not be used without valid licenses to the
AUDIOKINETIC Wwise Technology .
Note that the use of the game engine is subject to the Unity ( R ) Terms of
Service at https : //unity3d.com/legal/terms-of-service
License Usage
Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
this file in accordance with the end user license agreement provided with the
software or , alternatively , in accordance with the terms contained
in a written agreement between you and Audiokinetic Inc .
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Copyright ( c ) 2025 Audiokinetic Inc .
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#if ! ( UNITY_DASHBOARD_WIDGET | | UNITY_WEBPLAYER | | UNITY_WII | | UNITY_WIIU | | UNITY_NACL | | UNITY_FLASH | | UNITY_BLACKBERRY ) // Disable under unsupported platforms.
#if ! UNITY_2019_1_OR_NEWER
#define AK_ENABLE_TIMELINE
#endif
#if AK_ENABLE_TIMELINE
[UnityEngine.Timeline.TrackColor(0.32f, 0.13f, 0.13f)]
// Specifies the type of Playable Asset this track manages
[UnityEngine.Timeline.TrackClipType(typeof(AkTimelineRtpcPlayable))]
// Use if the track requires a binding to a scene object or asset
[UnityEngine.Timeline.TrackBindingType(typeof(UnityEngine.GameObject))]
public class AkTimelineRtpcTrack : UnityEngine . Timeline . TrackAsset
{
public override UnityEngine . Playables . Playable CreateTrackMixer ( UnityEngine . Playables . PlayableGraph graph , UnityEngine . GameObject gameObject , int inputCount )
{
var playable = UnityEngine . Playables . ScriptPlayable < AkTimelineRtpcPlayableBehaviour > . Create ( graph , inputCount ) ;
var clips = GetClips ( ) ;
foreach ( var clip in clips )
{
var rtpcPlayable = ( clip . asset as AkTimelineRtpcPlayable ) ;
rtpcPlayable . owningClip = clip ;
rtpcPlayable . SetupClipDisplay ( ) ;
}
return playable ;
}
public void OnValidate ( )
{
var clips = GetClips ( ) ;
foreach ( var clip in clips )
( clip . asset as AkTimelineRtpcPlayable ) . SetupClipDisplay ( ) ;
}
}
#endif // AK_ENABLE_TIMELINE
#endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.