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ichni_Official/Packages/NB_FX/NBPostProcessing/Runtime/NBPostprocessFlags.cs

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2026-07-17 17:46:16 -04:00
using UnityEngine;
namespace NBShader
{
public class NBPostProcessFlags : ShaderFlagsBase
{
public const string FlagsName = "_NBPostProcessFlags";
public static int FlagsId = Shader.PropertyToID(FlagsName);
public override int GetShaderFlagsId(int index = 0)
{
return FlagsId;
}
protected override string GetShaderFlagsName(int index = 0)
{
return FlagsName;
}
public NBPostProcessFlags(Material material = null) : base(material)
{
}
public const int FLAG_BIT_NB_POSTPROCESS_ON = 1 << 0;
public const int FLAG_BIT_DISTORT_SPEED = 1 << 1;
public const int FLAG_BIT_OVERLAYTEXTURE = 1 << 2;
public const int FLAG_BIT_FLASH = 1 << 3;
public const int FLAG_BIT_CHORATICABERRAT = 1 << 4;
public const int FLAG_BIT_RADIALBLUR = 1 << 5;
public const int FLAG_BIT_VIGNETTE = 1 << 6;
public const int FLAG_BIT_OVERLAYTEXTURE_POLLARCOORD = 1 << 7;
public const int FLAG_BIT_OVERLAYTEXTURE_MASKMAP = 1 << 8;
public const int FLAG_BIT_POST_DISTORT_SCREEN_UV = 1 << 9; //默认来自于PolarUV
public const int FLAG_BIT_RADIALBLUR_BY_DISTORT = 1 << 10; //默认来自于PolarUV
public const int FLAG_BIT_CHORATICABERRAT_BY_DISTORT = 1 << 11; //默认来自于PolarUV
public const int FLAG_BIT_FLASHTEXTURE_POLLARCOORD = 1 << 12;
}
}