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ichni_Official/Assets/Scripts/Menu/MenuInputManager.cs

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2025-08-11 14:04:06 -04:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.InputSystem;
namespace Ichni.Menu
{
public class MenuInputManager : MonoBehaviour
{
public static MenuInputManager instance;
public GameInput gameInput;
public PlayerInput playerInput;
public static event UnityAction OnMoveUp;
public static event UnityAction OnMoveDown;
private void Awake()
{
instance = this;
gameInput = new GameInput();
gameInput.Menu.Enable();
RegisterActionsInputs();
}
private void RegisterActionsInputs()
{
gameInput.Menu.Up.performed += ctx =>
{
if (ctx.performed)
{
OnMoveUp?.Invoke();
}
};
gameInput.Menu.Down.performed += ctx =>
{
if (ctx.performed)
{
OnMoveDown?.Invoke();
}
};
gameInput.Menu.Scroll.performed += ctx =>
{
if (ctx.performed)
{
float scrollValue = ctx.ReadValue<float>();
if (scrollValue > 0)
{
OnMoveUp?.Invoke();
}
else if (scrollValue < 0)
{
OnMoveDown?.Invoke();
}
}
};
}
}
}