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ichni_Official/Assets/Scripts/Game/GameElements/Track/Trail.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
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using UniRx;
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using UnityEngine;
namespace Ichni.RhythmGame
{
public partial class Trail : GameElement, IHaveTransformSubmodule, IHaveTrail
{
public TrailRenderer trailRenderer { get; set; }
public Material renderMaterial;
public float visibleTimeLength;
public bool isAutoOrient;
public float widthMultiplier;
public AnimationCurve widthCurve;
public Gradient gradient;
public TransformSubmodule transformSubmodule { get; set; }
public static Trail GenerateElement(string name, Guid id, List<string> tags, bool isFirstGenerated,
GameElement parentElement, float visibleTimeLength, bool isAutoOrient, float widthMultiplier,
AnimationCurve widthCurve, Gradient gradient, Material material = null)
{
Trail trail = Instantiate(GameManager.instance.basePrefabs.trail, parentElement.transform).GetComponent<Trail>();
trail.trailRenderer = trail.GetComponent<TrailRenderer>();
trail.Initialize(name, id, tags, isFirstGenerated, parentElement);
trail.renderMaterial = material == null ? GameManager.instance.basePrefabs.defaultTrailMaterial : material;
trail.visibleTimeLength = visibleTimeLength;
trail.isAutoOrient = isAutoOrient;
trail.widthMultiplier = widthMultiplier;
trail.widthCurve = widthCurve;
trail.gradient = gradient;
trail.trailRenderer.material = trail.renderMaterial;
trail.trailRenderer.time = visibleTimeLength;
trail.trailRenderer.alignment = isAutoOrient ? LineAlignment.View : LineAlignment.TransformZ;
trail.trailRenderer.widthMultiplier = widthMultiplier;
trail.trailRenderer.widthCurve = widthCurve;
trail.trailRenderer.colorGradient = gradient;
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trail.trailRenderer.emitting = false;
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return trail;
}
public override void SetDefaultSubmodules()
{
transformSubmodule = new TransformSubmodule(this);
}
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public override void WhenStart()
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{
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base.WhenStart();
trailRenderer.emitting = true;
trailRenderer.Clear();
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}
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}
public partial class Trail
{
public override void SaveBM()
{
matchedBM = new Trail_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM,
visibleTimeLength, isAutoOrient, widthMultiplier, widthCurve, renderMaterial, gradient);
}
}
public interface IHaveTrail
{
TrailRenderer trailRenderer { get; set; }
}
namespace Beatmap
{
public class Trail_BM : GameElement_BM
{
public float visibleTimeLength;
public string renderMaterialName;
public bool isAutoOrient;
public float widthMultiplier;
public AnimationCurve widthCurve;
public Gradient gradient;
public Trail_BM()
{
}
public Trail_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement,
float visibleTimeLength, bool isAutoOrient, float widthMultiplier,
AnimationCurve widthCurve, Material renderMaterial, Gradient gradient) : base(elementName, elementGuid, tags,
attachedElement)
{
this.visibleTimeLength = visibleTimeLength;
this.renderMaterialName = renderMaterial.name;
this.isAutoOrient = isAutoOrient;
this.widthMultiplier = widthMultiplier;
this.widthCurve = widthCurve;
this.gradient = gradient;
}
public override void ExecuteBM()
{
matchedElement = Trail.GenerateElement(elementName, elementGuid, tags,
false, GetElement(attachedElementGuid),
visibleTimeLength, isAutoOrient, widthMultiplier, widthCurve, gradient);
}
}
}
}