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ichni_Official/Assets/Scripts/UI/Settings/GamePlaySettingsWindow.cs

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2025-08-11 14:04:06 -04:00
using System.Collections;
using System.Collections.Generic;
using Ichni.Menu;
using UnityEngine;
namespace Ichni.UI
{
public class GamePlaySettingsWindow : SettingsWindow
{
public TextButton offsetEditorButton;
public override void Initialize()
{
offsetEditorButton.SetUp("Menu UI/Settings_OffsetEditor");
offsetEditorButton.updateValueAction = () =>
{
gameObject.SetActive(false);
MenuManager.instance.settingsUIPage.offsetEditor.gameObject.SetActive(true);
MenuManager.instance.settingsUIPage.offsetEditor.offsetEditingContainer.SetActive(true);
MenuManager.instance.settingsUIPage.offsetEditor.Play();
};
}
public override void SetValuesFromSettings()
{
}
}
}