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ichni_Official/Assets/Scripts/UI/Base/SettingsUIElementBase.cs

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2025-08-11 14:04:06 -04:00
using System.Collections;
using System.Collections.Generic;
using I2.Loc;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
namespace Ichni.UI
{
public abstract class SettingsUIElementBase : MonoBehaviour
{
public string title;
public string subTitle;
public Image titleBackground;
public TMP_Text titleText;
public TMP_Text subTitleText;
public UnityAction updateValueAction;
public virtual void SetUp(string title = "", string subTitle = "")
{
if (title != "")
{
SetTitle(title, subTitle);
}
else
{
titleBackground.gameObject.SetActive(false);
titleText.gameObject.SetActive(false);
subTitleText.gameObject.SetActive(false);
}
}
public void SetTitle(string title, string subTitle = "")
{
this.title = title;
this.subTitle = subTitle;
titleText.gameObject.SetActive(true);
titleText.GetComponent<Localize>().SetTerm(title);
if (subTitle != "")
{
subTitleText.gameObject.SetActive(true);
subTitleText.GetComponent<Localize>().SetTerm(subTitle);
}
else
{
subTitleText.gameObject.SetActive(false);
}
}
}
}