2025-06-13 14:59:58 -04:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class BeatmapSave
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{
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public float accuracy;
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public bool isFullCombo;
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public bool isAllPerfect;
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2025-07-26 04:20:25 -04:00
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public BeatmapSave()
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{
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}
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public BeatmapSave(float accuracy, bool isFullCombo, bool isAllPerfect)
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{
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this.accuracy = accuracy;
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this.isFullCombo = isFullCombo;
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this.isAllPerfect = isAllPerfect;
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}
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2025-08-22 14:54:40 -04:00
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public bool IsEmpty()
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{
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return accuracy == 0f && !isFullCombo && !isAllPerfect;
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}
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2025-06-13 14:59:58 -04:00
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}
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}
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