2025-06-03 02:42:28 -04:00
|
|
|
using System.Collections;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Linq;
|
|
|
|
|
using Ichni.RhythmGame.Beatmap;
|
|
|
|
|
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
|
|
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
|
|
|
|
{
|
|
|
|
|
public class DTMNoteMissTransparent : NoteMissEffect
|
|
|
|
|
{
|
|
|
|
|
public List<Renderer> noteRenderers;
|
|
|
|
|
public DTMNoteMissTransparent(NoteVisualBase noteVisual, float effectTime)
|
|
|
|
|
{
|
|
|
|
|
this.note = noteVisual.note;
|
|
|
|
|
this.noteVisual = noteVisual;
|
|
|
|
|
this.effectTime = effectTime;
|
|
|
|
|
this.noteRenderers = new List<Renderer>();
|
2025-07-21 05:42:20 -04:00
|
|
|
|
|
|
|
|
foreach (GameObject part in noteVisual.notePartList)
|
2025-06-03 02:42:28 -04:00
|
|
|
{
|
2025-07-21 05:42:20 -04:00
|
|
|
Renderer rend = part.GetComponent<Renderer>();
|
|
|
|
|
if(rend != null)
|
|
|
|
|
{
|
|
|
|
|
noteRenderers.Add(rend);
|
|
|
|
|
}
|
2025-06-03 02:42:28 -04:00
|
|
|
}
|
2025-08-22 14:54:40 -04:00
|
|
|
|
|
|
|
|
if (noteVisual is DTMNoteVisualHold)
|
|
|
|
|
{
|
|
|
|
|
this.effectTime *= 2f;
|
|
|
|
|
}
|
2025-06-03 02:42:28 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override void Recover()
|
|
|
|
|
{
|
|
|
|
|
noteVisual.noteMain.SetActive(true);
|
|
|
|
|
|
|
|
|
|
foreach (var renderer in noteRenderers)
|
|
|
|
|
{
|
2025-09-14 14:53:45 -04:00
|
|
|
renderer.materials.For(m => m.SetFloat("_MainAlpha", 1f));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override void PreExecute()
|
|
|
|
|
{
|
|
|
|
|
if (noteVisual is DTMNoteVisualHold)
|
|
|
|
|
{
|
|
|
|
|
noteRenderers[0].materials[1].SetFloat("_GlowIntensity", 0.25f);
|
2025-06-03 02:42:28 -04:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override void Execute()
|
|
|
|
|
{
|
|
|
|
|
float e = AnimationCurveEvaluator.Evaluate(AnimationCurveType.OutQuad, effectProgressPercent);
|
2025-08-22 14:54:40 -04:00
|
|
|
float alpha = (1 - e) / 3f;
|
|
|
|
|
|
2025-06-03 02:42:28 -04:00
|
|
|
foreach (var renderer in noteRenderers)
|
|
|
|
|
{
|
2025-09-14 14:53:45 -04:00
|
|
|
renderer.materials.For(m => m.SetFloat("_MainAlpha", alpha));
|
2025-06-03 02:42:28 -04:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override void Adjust()
|
|
|
|
|
{
|
|
|
|
|
noteVisual.noteMain.SetActive(false);
|
|
|
|
|
foreach (var renderer in noteRenderers)
|
|
|
|
|
{
|
2025-09-14 14:53:45 -04:00
|
|
|
renderer.materials.For(m => m.SetFloat("_MainAlpha", 1f));
|
2025-06-03 02:42:28 -04:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override EffectBase_BM ConvertToBM()
|
|
|
|
|
{
|
|
|
|
|
return new DTMNoteMissTransparent_BM(effectTime);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
namespace Beatmap
|
|
|
|
|
{
|
|
|
|
|
public class DTMNoteMissTransparent_BM : NoteMissEffect_BM
|
|
|
|
|
{
|
|
|
|
|
public DTMNoteMissTransparent_BM()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public DTMNoteMissTransparent_BM(float effectTime) : base(effectTime)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
|
|
|
|
|
{
|
|
|
|
|
return new DTMNoteMissTransparent(attachedGameElement as NoteVisualBase, effectTime);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|