Files
ichni_Official/Assets/Scripts/UI/Settings/GamePlaySettingsWindow.cs

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using Ichni.Menu;
using UnityEngine;
namespace Ichni.UI
{
public class GamePlaySettingsWindow : SettingsWindow
{
public TextButton offsetEditorButton;
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public Dropdown languageDropdown;
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public override void Initialize()
{
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offsetEditorButton.SetUp();
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offsetEditorButton.updateValueAction = () =>
{
gameObject.SetActive(false);
MenuManager.instance.settingsUIPage.offsetEditor.gameObject.SetActive(true);
MenuManager.instance.settingsUIPage.offsetEditor.offsetEditingContainer.SetActive(true);
MenuManager.instance.settingsUIPage.offsetEditor.Play();
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MenuManager.instance.settingsUIPage.settingsWindowController.buttonsContainer.gameObject.SetActive(false);
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};
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// 语言列表采用各语言的自称(例如日本語、한국어),不应随当前 Locale 再次翻译。
languageDropdown.SetUpRuntime(
SettingsManager.instance.GetLanguageDropdownIndex(),
MenuManager.instance.displayLanguageList);
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languageDropdown.updateValueAction = () =>
{
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SettingsManager.instance.SetLanguageByDropdownIndex(languageDropdown.selectedIndex);
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};
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}
public override void SetValuesFromSettings()
{
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languageDropdown.SetValue(SettingsManager.instance.GetLanguageDropdownIndex());
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}
}
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}