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ichni_Official/Assets/Scripts/Game/GameElements/GeneralEffects/CameraZoomEffect.cs

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2025-07-10 08:42:30 -04:00
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using MoreMountains.Feedbacks;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class CameraZoomEffect : EffectBase
{
public float duration;
public float relativeZoom;
public AnimationCurve zoomCurve;
public CameraZoomEffect(float duration, float relativeZoom, AnimationCurve zoomCurve)
{
this.effectTime = 0f;
this.duration = duration;
this.relativeZoom = relativeZoom;
this.zoomCurve = zoomCurve;
}
public override void Adjust()
{
MMF_Player effect = LeanPool.Spawn(GameManager.instance.basePrefabs.cameraZoomEffect).GetComponent<MMF_Player>();
effect.GetFeedbackOfType<MMF_CameraFieldOfView>().Duration = duration;
effect.GetFeedbackOfType<MMF_CameraFieldOfView>().RemapFieldOfViewOne = relativeZoom;
effect.GetFeedbackOfType<MMF_CameraFieldOfView>().ShakeFieldOfView = zoomCurve;
effect.PlayFeedbacks();
LeanPool.Despawn(effect.gameObject, duration);
}
public override EffectBase_BM ConvertToBM()
{
return new CameraZoomEffect_BM(duration, relativeZoom, zoomCurve);
}
}
namespace Beatmap
{
public class CameraZoomEffect_BM : EffectBase_BM
{
public float duration;
public float relativeZoom;
public AnimationCurve zoomCurve;
public CameraZoomEffect_BM()
{
}
public CameraZoomEffect_BM(float duration, float relativeZoom, AnimationCurve zoomCurve)
{
this.duration = duration;
this.relativeZoom = relativeZoom;
this.zoomCurve = zoomCurve;
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new CameraZoomEffect(duration, relativeZoom, zoomCurve);
}
}
}
}