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ichni_Official/Assets/Scripts/Manager/BasePrefabsCollection.cs

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using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
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using TMPro;
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using UnityEngine;
using UnityEngine.Serialization;
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using Event = AK.Wwise.Event;
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[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/BasePrefabsCollection", order = 0)]
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public partial class BasePrefabsCollection : SerializedScriptableObject
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{
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[Title("基础预制体")] public GameObject emptyObject;
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public GameObject elementFolder;
public GameObject gameCamera;
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[Title("Track相关")] public GameObject track;
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public GameObject trackDisplay;
public GameObject pathNode;
public Material defaultTrackMaterial;
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public GameObject particleTracker;
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public GameObject crossTrackPoint;
public GameObject trackPercentPoint;
public GameObject trackHeadPoint;
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[Title("Trail相关")] public GameObject trail;
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public Material defaultTrailMaterial;
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[Title("Note 相关")] public GameObject tapNote;
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public GameObject stayNote;
public GameObject holdNote;
public GameObject flickNote;
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[Title("Note 判定UI")] public GameObject fullscreenNearTimeHint;
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public GameObject areaHint;
public GameObject triggerHint;
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[Title("Effect相关")]
public Material defaultParticleMaterial;
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public GameObject particleEmitter;
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[Title("Background相关")] public Sprite defaultBackground;
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public Material defaultSkyboxMaterial;
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[Title("音频相关")] public GameObject audioEventObject;
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public Dictionary<string, Event> noteSounds;
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[Title("字体")] public Dictionary<string, TMP_FontAsset> fonts;
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[Title("Debug")] public GameObject judgeRankHint;
public GameObject tapInputMark;
public GameObject touchInputMark;
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public GameObject directionalSwipeInputMark;
public GameObject genericSwipeInputMark;
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public GameObject inputEndMark;
public GameObject inputCanceledMark;
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}
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public partial class BasePrefabsCollection
{
public void PrepareAudios()
{
foreach (KeyValuePair<string, Event> sound in noteSounds)
{
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AkUnitySoundEngine.PrepareEvent(AkPreparationType.Preparation_Load, new uint[] { sound.Value.PlayingId }, 1);
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}
}
}